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First off, I want to acknowledge Gamelyn Games; they seem to be very good boardgame designers. My favorite part about their "Tiny Epic" series are the boxes. All the pieces are small so they are affordable but they come with enough to make them worthy of $50+ dollars instead of the $25 they actually go for. Every time I put the games away I think to myself, "Wow... Did all that really fit into this box??" I am very happy with this purchase and here are my opinions on it: Pros: --convenient box size and price --very neat artwork, I love the way Tsunami looks with his armor. --cool character abilities, so far "Kitty" is my favorite, I like how she can change the direction you're moving to escape unwanted conflict and to fix accidental directions. --awesome combat --huge selection of weapons, my favorite Is the rocket battery. It really packs a punch but you have to carefully plan it because it also damages you! Cons: To me, there is only one; I feel that the characters should have had varied hit points. Don't get me wrong, giving all characters 6 hit points makes them more easily selected, I just feel that it would have had a more unique feeling if some characters had lower HP while other had higher. In the end I give replay ability a 7 Gameplay a 10 Characters an 8 movement a 9 and weapons a 10 Overall I give it 88% in satisfaction. Thank you Gamelyn Games for making such a great game!
This is a programming arena combat game. Great theme and the components are amazing. Combat from the vanilla rule book is a bit lacking. If you look up board game geek's suggestion on the combat fix, the game is perfect as far as I'm concerned.
Having played Tiny Epic Galaxies (a lot!) and loving Mechs vs. Minions (another must buy!), I was intrigued by this. It certainly doesn't disappoint. The componoents are well-made, although finding which weapon is which can be confusing- they are tiny, after all!
Gamplay is pretty strightforward- plan your moves and then watch the choas ensue. You only THINK you're avoiding your enemy. Battle is easy to understand, aside from the counter attack triangle which was a little confusing. Games can be played very quickly if you're not teaching new players, as it's only 6 rounds. I like the strategy of only scoring after rounds 2, 4 and 6 as it allows you to get some grinding done during odd rounds.
Solo mode it great, but a little bit harder since the opponents start (and stay if KO'd) in their powered up state. This gives them the ability to immediately buy advanced weapons and come at you with 3 weapons off the bat. It DID get very lucky in my first solo play with them drawing the "no movement" option several times.
Small package surprised me. I wasn't expecting much for the price but it's extremely well made. The cardstock looks like some kind of fabric weave and most of the pieces are some sort of hard wood. The games fairly complicated and takes a few games to get used to but using cards the make the board makes each game different and really seems to add to the replayability. Parts are legitimately tiny and can be difficult to handle. Overall it's a great game for the money.