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Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms by [Karlsson, Johan, Hindrikes, Daniel]
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Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms Kindle Edition

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Length: 418 pages Enhanced Typesetting: Enabled Page Flip: Enabled
Language: English
  • Due to its large file size, this book may take longer to download

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Product description

Product Description

Explore Xamarin.Forms to develop dynamic applications

Key Features

  • Explore SQLite through Xamarin to store locations for various location-based applications
  • Make a real-time serverless chat service by using Azure SignalR service
  • Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore

Book Description

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.

In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.

By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.

What you will learn

  • Set up a machine for Xamarin development
  • Get to know about MVVM and data bindings in Xamarin.Forms
  • Understand how to use custom renderers to gain platform-specific access
  • Discover Geolocation services through Xamarin Essentials
  • Create an abstraction of ARKit and ARCore to expose as a single API for the game
  • Learn how to train a model for image
  • classification with Azure Cognitive Services

Who this book is for

This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.

Table of Contents

  1. Introduction to Xamarin
  2. A To-do app, building your first app with Xamarin.Forms
  3. A matchmaking app with a richer UX using animations and platform specifics
  4. Building a location tracking app using GPS and maps
  5. Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
  6. Setting up serverless backend for a real time chat app using Azure SignalR service
  7. Building a real time chat app powered by Azure SignalR service
  8. Whack-a-bug  Creating an AR game
  9. Hot dog or Not - Image classification with machine learning in Azure

About the Author

Johan has been working with Xamarin since the days of MonoTouch and Mono for Android and it all started with writing a game. He is a full-stack developer, currently focusing on Mobile Applications using Xamarin. But has in the passed worked a lot with ASP.NET MVC, Visual Basic.NET (not proud) and C# in general. Also, a whole bunch of databases in SQL Server has been created over the years.

Johan works at tretton37 in Sweden and has about 20 years in the trade of assembling ones and zeros.

Daniel is a developer and architect that has his passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS- and Android apps and that he could share code with the Windows apps he also was building. But Daniel started to build mobile apps long before that, Android apps with Java and even Java ME apps (a long, long time ago).

Daniel enjoying sharing his knowledge, for example by speaking at conferences, blogging or recording the podcast, The Code Behind.

Daniel working at the company tretton37 in Sweden and he has experience for working with both local- and global customers.

Product details

  • Format: Kindle Edition
  • File Size: 27378 KB
  • Print Length: 418 pages
  • Page Numbers Source ISBN: 1789537509
  • Publisher: Packt Publishing; 1 edition (27 December 2018)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • ASIN: B07L8HZ89G
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #425,250 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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