Architects of The West Kingdom
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- Construct buildings and remain virtuous! The winner will need to balance being underhanded with being pios constructors for their king!
- 1-5 Players
- 60-80 Min
- Age: 12+
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From the manufacturer
Illustrated by Mihajlo Dimitrievski
- 35 Clay tokens
- 40 Wood tokens and 40 Stone tokens
- 25 Gold tokens and 30 Marble tokens
- 10 Player Markers and 100 Workers
- 40 Apprentice cards and 40 Building cards
- 10 Black Market cards and 22 Debt cards
- 11 Reward cards and 6 Multiplier cards
- 1 Main board and 5 double-sided Player Boards
- 50 Silver coins and 1 Rulebook
Architects of the West Kingdom
Will you remain virtuous, or be found in the company of thieves and black marketeers?
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress.
- 1-5 players
- Ages 12+
- 60-80 minute play time
- Designed by Shem Phillips & SJ Macdonald
The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end.
Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral.
Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged.
A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
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Top international reviews
As a minus..the box was a bit damaged.
Architects is one of the games that made it into my regular play list. Architects is one of three games in the series, but so far has been our favorite of the three. It is in the more traditional worker placement, mixed with build and expand, model with some twists. It's card driven, with a board and tokens. It's relatively easy to learn, and supports between one and five players. Gameplay revolves around collecting resources, manage workers, building impressive structures to impress royalty, and prevent your opponents from doing better than you. There's opportunities to play a straight game, or you can conspire with others to undermine opponents in multi-player mode. It's different enough from other games in the genre, but not too different to make it awkward or difficult to play. A typical game lasts between one hour and 90 minutes, and tends to be involving for all players (some games marginalize all but the top two players).
So far, Architects has done well with the family game table, keeping young and old, newcomer to gaming and more experienced players equally engaged. As a solo game experience, it's a bit different from the family game, but still interesting and engaging. While we've had Architects in play for only a month or so, so far, it's been quickly becoming a go-to for the family. Fun, challenging, interesting, and not boring. Highly recommended.
Lo que vuelve especial este juego es el hecho de que tienes la opción de tomar atajos, siempre y cuando no te moleste volverte una mala persona. Puedes robar de entre los impuestos el dinero que necesitas para conseguir a los mejores aprendices y construir los mejores edificios, puedes ir al mercado negro y conseguir ahí materiales sin el duro trabajo de minar por ellos o talarlos, además, ser una mala persona te permite mentir en tus impuestos y pagar menos por adquirir cualquier cosa con dinero, lo atractivo de esto tiene que balancearse con el hecho de que al final del juego haber sido un arquitecto corrupto puede costarte la victoria.
El juego es muy interactivo, a pesar de que cada quien tiene sus propios edificios a construir el juego cuenta con múltiples momentos en el que deberás adelantarte a otro jugador, encarcelar a sus trabajadores, competir en la construcción de la catedral y obtener antes que nadie a los mejores aprendices. El arte de Mihajlo Dimitrievski hace que este juego tenga una muy buena presencia en la mesa y las reglas son lo suficientemente complejas para volver múltiples partidas únicas pero lo suficientemente sencillas para que nuevos jugadores se sumen con rapidez a la partida.
On his turn, each player decides to send one of his workers to one of the available spots on the board and execute a task. Be it to mine for different resources, buy stuff from the black market, hire specialists, erect buildings or capture the other team’s workers. All the while, each player needs to watch how this will affect his reputation. Bring it too low and you won’t be authorized to work on the new cathedral. Keep it too high and the black market merchants won’t want to deal with you.
I like the esthetics of the game very much. The illustrations are a bit cartoony and the board and tokens are of good quality.
This game will please mid-level players who are looking for a board game offering some challenges. At first, it can be intimidating for a new player to make decisions, as so many possibilities are open. Eventually, once you understand the logic and begin to feel more and more comfortable with the process, the turns will pass much faster.
The game also comes with a solo mode where you play against one of two virtual adversaries. The mechanics of the solo mode based on a deck of action cards decide for the actions of the adversary. I played it a few times against the virtual opponent (on easy level) and managed to win a few times.
-many different options for how to approach a problem (unlike other worker placement games where you're racing to particular spots at particular times and get bottlenecked)
-a good balance between allowing for some independent play while forcing confrontation (though mechanics that have you capturing other player workers)
-game length felt good, didn't feel like it was dragging on but didn't feel like it ended quicker than I was ready for. After finishing, i immediately wanted to play again
-allows for a variety of game modes (solo, 2-5 player, 2 players vs a bot, can play your characters with variable skill sets)
-it lacked a cheat sheet card that would work like a legend to help remind you of symbol meanings (we kept having to go back to the instructions to find symbol meanings)
I think I'll have a better appreciation for the game with time, and maybe find some more shortcomings but for now I felt it was a solid game that definitely fits within a Euro/worker placement sub-genre.