SJW BS aside; the game master can create a world to his choosing. All the complaints about SJW overtones fall short IMO.
The good: The game system is easy to learn and fun to play. Forget spending 1/2 the game session arguing or looking up rules. Role Play for a change! With very little planning and a good imagination the players can drive the content.
The Bad: The original roadmap promised to bring more spells and more meat for GM's to work with. Currently, the road map suggest Adventure Paths are in the cross hairs. That's fine down the road; but, I bought the book based on the original roadmap. More expansion please.
The Ugly: The game system is gritty! This isn't High Fantasy super heroes 5e. Players should be prepared to be injured permanently. My character so far has been mauled by a diseased dog and beat unconscious by some orphans. But, I landed the killing blow on a severely corrupted soul! How fun is that! Oh, did I mention I have a gambling addiction. Pretty good for a human, townsman, clerk.
- Hardcover: 351 pages
- Publisher: Cubicle 7 Entertainment (12 December 2018)
- Language: English
- ISBN-10: 0857443356
- ISBN-13: 978-0857443359
- Product Dimensions: 21.6 x 2.5 x 27.2 cm
- Boxed-product Weight: 1.4 Kg
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: 44,217 in Books (See Top 100 in Books)