- ASIN: B0031MAI10
- Item Weight: 635 g
- Release Date: 11 March 2010
- Customer Reviews: Be the first to review this item
Warhammer 40,000 Dawn of War II: Gold Edition - PC
|Price:||+ $8.50 Delivery|
- New features of the expansion include: 15 new missions, new units for all factions, moral based corruption mechanic and the new playable multiplayer faction, the Chaos Space Marines.
- Contains both Warhammer 40,000 Dawn of War II and its expansion pack Warhammer 40000: Dawn of War II: Chaos Rising.
- Classic real-time strategy gameplay that focuses on the need for strategy in the absence of endless reinforcements and resources.
- Simplified entry point into games allows both veterans of RTS gameplay and newbies to get into the action quickly and easily while learning the game at their own pace.
- Online multiplayer allowing you to play through both the single player campaigns included cooperatively with a friend, or go it alone as any of the five factions against online competition.
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Platform: PC | Edition: Gold
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Most helpful customer reviews on Amazon.com
Went looking on my own and eventually found the files on Microsoft's website. Had to download and join Games for Windows Live to get them. More than 3000 people have posted this problem. Why aren't the files on the installation DVD?? FINALLY got the game to load. Had put in different CD keys given to me by Steam for both games.
After 4 hours the game started with no sound and an invisible mouse courser. Messed with it and got the sound working but still cannot see the courser. It makes navigating the menus extremely difficult and game play impossible. How can a Windows game be this hard to run on a Windows system?
After considerable frustration, wasting all that time installing it and the money for the game, it is not playable.
I'll be honest; I was attracted to this game due to the fact that it was a Games for Windows Live game, which would allow me to add to my Xbox Live Gamerscore when away from my Xbox 360. I understand that the GFWL feature was a turn off for many, but for me, it was a major bonus. Coupled with the fact that it was an RTS in a franchise I was familiar with, I figured I had to give it a go. After trying the demo, I was rather surprised that this was labeled as an RTS, when it turned out to be sort of RTS-RPG combo; there was no base or structure building, or mass spawn of units--rather, you, as the player, control a squad or group of squads with a specific mission to accomplish. Your units and heroes can level up and gain skills that have to be micromanaged in combat to be exercised efficiently. It was kind of like playing the tabletop game in real-time. I didn't care for it too much, but, due to the fact that it had achievements, I resolved that, if I found it for a very low price, I'd go ahead and get it. I eventually purchased it, but I wish I hadn't now. I never play it, and there is no compulsion or desire to do so. The campaign is not inspiring, and is not laid out in a way that encourages the player to advance the storyline or play exciting new missions. There's plenty to do in DoWII, but the game does a horrible job in inspiring me to do it. The multiplayer mode is more similar to traditional RTS games, but is no-where near the level of the original DoW. If the campaign can be considered skirmish level in the grand scheme of real-time strategy, then the multiplayer mode in DoWII and Chaos Rising still fails to provide anything that can be seen as larger than a small battle. This, I think, is the great irony--a 40K video game should ideally focus on allowing you to control the huge armies you never could on the tabletop, or put you in the shoes of a single soldier, in a way that couldn't be replicated by the wargame. Unlike DoW and Space Marine, DoWII does neither. And in that regard, Squad Command is a much better tabletop simulator than DoWII. DoWII has a decent amount of redeeming qualities, but before earning a single achievement, the reason I bought the game, I decided that the game was not fun enough to warrant spending any time on (actually playing through the game requires a decent time commitment). DoWII Gold deserves a 2/5 based on my experience.
Dawn of War II is a decent reflection of the tabletop wargame Warhammer 40,000 in real-time, but as an RTS, it falls quite short. It would feel more at home with the label "real time tactics," and tactically managing each of your units quickly gets tedious. The multiplayer mode is a scale up from the campaign missions, but is not particularly enthralling. I'm glad THQ decided to try something new with the sequel, at least for originality, but it's hard to be receptive to this game. For people familiar with Gamerscore, GFWL will be a welcome addition; otherwise, it will be an uncomfortable intrusion. I'd recommend trying the demo. There's one on Steam, and one on Games for Windows Live (one didn't work for me). If you don't really like the game after playing the demo, don't do what I did and buy the game anyway! I'm such a dummy.
However, if you have the internet capability and buying it to play it online, more power to you.
I am very disappointed in this digital/download only method of getting the game, and in the load time of the game (which has been getting worse with each game in the Dawn of War series). However I like the gameplay and have liked the series since the very first one came out. I have not tried the multiplayer in this game, but I expect it should be the same fun as the other games in the series.