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Unity From Zero to Proficiency (Foundations) [Third Edition, for Unity 2018 and Unity 2019]: A step-by-step guide to creating your first game with Unity 2018 and 2019. [Third Edition, February 2019] by [Felicia, Patrick]
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Unity From Zero to Proficiency (Foundations) [Third Edition, for Unity 2018 and Unity 2019]: A step-by-step guide to creating your first game with Unity 2018 and 2019. [Third Edition, February 2019] Kindle Edition

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Length: 191 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Page Flip: Enabled Language: English
  • Similar books to Unity From Zero to Proficiency (Foundations) [Third Edition, for Unity 2018 and Unity 2019]: A step-by-step guide to creating your first game with Unity 2018 and 2019. [Third Edition, February 2019]
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Product description

Product Description

Get Started with Game Programming Fast
Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.

How this book is different
With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.

What this book offers
This book includes all the features that will guarantee your success as an aspiring game developer:

> A book truly designed for beginners
This book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.

> You will be kept motivated throughout the book
This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.

> You will never feel lost or overwhelmed
You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.

> You will learn by doing
With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.

What you will learn
After completing this book, you will be able to:
  • Feel comfortable with Unity's core features.
  • Apply transformations (e.g., rotate, or scale).
  • Create a 3D Maze with lights, walls, and textures.
  • Create an island with trees, sandy beaches, mountains, and water.
  • Use cameras and vehicles.
  • Create a 2D platform game (with no scripting).
  • Export your games to the web.

Still not sure?
Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment.

If you want to get started with Unity today, then buy this book now!

About the Author

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland.
He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

Product details

  • Format: Kindle Edition
  • File Size: 40764 KB
  • Print Length: 191 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: LPF Publishing; 4 edition (20 October 2015)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • ASIN: B016YF7OKS
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: #241,165 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

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15 February 2019
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Most helpful customer reviews on 4.3 out of 5 stars 66 reviews
Barry J S Huett
1.0 out of 5 starsRequired and downloadable Example Files are missing.
14 March 2017 - Published on
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10 people found this helpful.
Tomi Häsä
2.0 out of 5 starsNot Totally Bad
15 August 2016 - Published on
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10 people found this helpful.
5.0 out of 5 starsNever touched Unity and this book gave me confidence that I can make games / apps with Unity
5 August 2016 - Published on
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4 people found this helpful.
Matt @ LookIntoHawaiiDotCom
2.0 out of 5 starsSkip it unless you've don't know how to open Unity.
23 April 2017 - Published on
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2 people found this helpful.
4.0 out of 5 starsGood starter book
1 July 2017 - Published on
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One person found this helpful.