I am working through this book, and I really like the teaching aspect of it. I am quite experienced with C#, but not so much when applied to Unity development and it is really helping fill in the gaps in my knowledge. The steps and guidence are really well paced, the resources are helpful and the author explains the process well enough.
But it is in the writing where this book really falls apart. The book is riddled with gramatical errors and misdirection. I found that files referred to in the writing were not in the place the book said they were (there are actually two resource packs to download from Pat's website, yet the book only ever seems to refer to one of those packs). The first questionnaire, for example, states to answer the questions - none of which are questions, but statements which the reader is supposed to answer true or false; then a later questionnaire asks for true or false answers to problems which cannot be answered with a simple true or false answer. Unfortuantely these gramatical problems mar an otherwise excellent guide.
I want to stress that point: this is a generally excellent guide to learning Unity and C# in the context of games. The book starts with an introduction to coding which serves well enough for the knowledge you need to begin working. The author takes each step slowly, explains what you are doing and how it effects the scene you are developing. You may need to exercise some problem solving to get around the book's flaws, but everything is provided for you and it is very easy to follow for the most part.
I am quite happy with this purchase, and I am looking forward to going through the last part of the book, then moving on to the more advanced in this series.
You don't need to own a Kindle device to enjoy Kindle books. Download one of our FREE Kindle apps to start reading Kindle books on all your devices.
To get the free app, enter your mobile phone number.
Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. Kindle Edition
See all formats and editions Hide other formats and editions
|New from||Used from|
- ASIN : B019L2YF4Y
- Publisher : Patrick Felicia; 3rd edition (19 December 2015)
- Language : English
- File size : 9176 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 374 pages
- Best Sellers Rank: 339,465 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
4.4 out of 5
196 global ratings
Review this product
Top reviews from other countries
Great for learning the basics but writing desperately needs a proof-reader.Reviewed in the United Kingdom on 29 July 2019
6 people found this helpful
Not perfect but a good startReviewed in the United Kingdom on 7 August 2020
This book has some really good tutorials, and has given me a good start. It has a few errors in there but the author is very receptive to feedback, and I think he has done a great job. I will be buying the rest of the series, I like it’s style. It doesn’t overload with jargon, but at the same time is not condescending. I recommend it if, like me, you’ve never tried unity at all!
2 people found this helpful
Mr. C. Aka-Neary
Short and sweetReviewed in the United Kingdom on 5 July 2017
I have coded some items in c# in unity however was hitting a wall in progression so I bought this book. Even though it tells you it's unity it's written in java script/unity script which can get you into bad habits later on. I would give the book 5 stars for being c# which results in much cleaner code in my opinion. The book is also very short but higher priced (kindle) than the other longer books. There are also some errors in the coding however we are all humans!
8 people found this helpful
GreatReviewed in the United Kingdom on 25 July 2019
Excellent book for my child
3 people found this helpful
Cheap and cheerfulReviewed in the United Kingdom on 11 November 2016
As for my review of the first book in the series, I can't really recommend this book if you're looking to delve into the meat of Unity, only if you plan to stick to UnityScript. If you just want something to give you an idea of what you can do and how to do it, this may be fine for you, but if you want something more in depth just jump to book 3 (Intermediate) and C#
4 people found this helpful