You don't need to own a Kindle device to enjoy Kindle books. Download one of our FREE Kindle apps to start reading Kindle books on all your devices.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Kindle Price: $9.77
includes tax, if applicable

These promotions will be applied to this item:

Some promotions may be combined; others are not eligible to be combined with other offers. For details, please see the Terms & Conditions associated with these promotions.

Deliver to your Kindle or other device

Deliver to your Kindle or other device

Unity 5 From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity. by [Felicia, Patrick]
Kindle App Ad

Unity 5 From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity. Kindle Edition


See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
Kindle Edition
"Please retry"
$9.77

Length: 200 pages Enhanced Typesetting: Enabled Page Flip: Enabled
Language: English
  • Similar books to Unity 5 From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity.

Great Reads on Kindle for $1.49
Browse our selection of Kindle Books discounted to $1.49 each. Learn more

Product description

Product Description

Why this book can help you to get started with Game Development

Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.

Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.


Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.



Content and structure of this book

In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game.
The book includes:

  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Full project and code solutions (in JavaScript and C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

The content of each chapter is as follows:

  • Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.

  • Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.

  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.

  • Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.

  • Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.

  • Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.

  • Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).


If you want to start scripting with Unity, using a tried-and-tested method: download this book now

Product details

  • Format: Kindle Edition
  • File Size: 1479 KB
  • Print Length: 200 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Patrick Felicia (19 December 2015)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • ASIN: B019L2YF4Y
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #110,091 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

What other items do customers buy after viewing this item?

click to open popover

Customer Reviews

There are no customer reviews yet on Amazon.com.au.
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 4.6 out of 5 stars 32 reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars Easy to understand and to implement. 30 September 2016
By Shahar Levy - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I would recommend for people who want to study unity generally, to take a quick basic programming course before starting with this book because i am not sure if this book was easy for me because i have a basic knowledge about programming, or it's just easy.
One thing is for sure, it makes things way easier.
There are many websites for free online basic courses like Codeacademy and Sololearn which give free basic introduction tutorial for JavaScript and more.
Since i am familiar with programming, i didn't need to start focusing on how programming works (which is explained in this book) but only on how programming with unity work.
Highly recommended book nonetheless.
15 of 17 people found the following review helpful
3.0 out of 5 stars An OK book 7 April 2016
By Chris - Published on Amazon.com
Format: Kindle Edition Verified Purchase
This book is ok but there are far better books already in the market. I am giving 3 stars because of the following :
- The author could give some more interesting game project.
- Why the author chose to teach Javascript instead of C#?
- The Kindle version has unprofessional formatting.
2 of 2 people found the following review helpful
5.0 out of 5 stars It gives viable examples and a great walkthrough behind how the engine and the code works 7 April 2016
By Jonathan - Published on Amazon.com
Format: Kindle Edition Verified Purchase
As it stands, even though I'm still working through the book, the information and lessons are solid. It gives viable examples and a great walkthrough behind how the engine and the code works. This and Patrick Felicia's foundations level book is great for anyone trying to learn Unity and game coding.
5 of 6 people found the following review helpful
5.0 out of 5 stars A Textbook for My Students 7 April 2016
By PuppyWuppy - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
5.0 out of 5 stars ... this book and the others in the series are fantastic. The books flow quickly so you don't get ... 20 February 2017
By Ryan - Published on Amazon.com
Format: Kindle Edition Verified Purchase
If you want to learn Unity this book and the others in the series are fantastic. The books flow quickly so you don't get stuck reading through lots of technical information. The books in this series do an excellent job of walking you through building games, step by step. I was surprised to find out how easy it can be to build games in Unity. These books are wonderful. The author is also very responsive and seems very invested in helping you learn. Great stuff.