|Number of Game Players||1|
|Number of pieces||1|
|Remote Control Included?||No|
|Release date||2 January 2016|
|Mfg Recommended age||8 - 99 years|
|Item Model Number||44001008|
|Product Dimensions||27.94 x 24.13 x 6.35 cm; 453.59 Grams|
ThinkFun 44001008 Circuit Maze Game,Logic Games
|Age range (description)||96 months to 1188 months|
|Item dimensions L x W x H||27.9 x 24.1 x 6.4 centimetres|
|Number of players||1|
About this item
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- Kids First Mental Math Game
- Manufactured in China
- We love being the spark that ignites young minds and gives children an early learning advantage
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Kids First Mental Math Game
The 12-Sided Target Die Sets The Target Number. Then Players Add And/Or Subtract The Five Scoring Dice To Match The Target Number, Moving One Space On The Scoring Track For Every Scoring Die Used. The First Player To Reach The Finish Line Wins!
Features: 12-Sided Die, Five 6-Sided Dice, Scoring Track, Instructions, Game-Go Bag.
Type: Family Games, Math Dice Games
Skill: Stem And Creative Thinking
Age: 6 And Up
Players: 2 Or More Players
Box Size: 13. 3 X 4. 4 X 17. 8 Cm.
From the manufacturer
Electric Current Logic Game
With Circuit Maze, your goal is to create a real electrical circuit that lights up designated beacons. The 60 challenges are tricky and clever, providing hours of electrifying fun. Plus, when playing Circuit Maze, you will discover how circuits actually work.
Arrange the tokens to form a circuit path to light up the beacons indicated on the challenge card.
With challenges by world famous puzzle-creator Wei-Hwa Huang.
- 1 Game Grid
- 60 Challenge Cards With Solutions
- Instruction Manual
- 17 Game Tokens: 1 two-part Power Supply, 3 LED Beacons, 2 Straight, 1 Bridge, 1 Double-Corner, 2 T-Shaped, 5 Corner, 1 Switch and 1 Blocker
|Circuit Maze||Rush Hour||Roller Coaster Challenge||Laser Maze||Gravity Maze|
|Stem Skill Focus||Science||Math||Engineering||Science||Engineering|
|Sequential & Spatial Reasoning||✓||✓||✓||✓||✓|
|Awards & Accolades||Parent’s Choice Gold Award||Oppenheim Toy Portfolio Platinum Award||Good Housekeeping’s Best Toy Award||Toy of the Year Winner, Specialty Category|
Review this product
Top reviews from Australia
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Firstly 10/10 to Amazon Australia for next day delivery from Melbourne to Newcastle.
The game was opened and after a few hiccups with batteries into the holder, the fun and games began. Lots of little nuances to overcome with the initial excitement, but after consulting the instructions,(yes I know one should always read the instructions first, but it is rather difficult to do when they are inside the box!!)
Recipient is 7 years old.
The game will need adult support at the outset but after the idea is mastered the children were able to proceed unassisted.
I am very impressed with the whole concept and it was received well, and continued to provide interest, challenge and excitement for many hours and days that followed. Well done ThinkFun
Several challenges for them to do.
Father scientist, mother science teacher.
Top reviews from other countries
Basically these are 'simple' electrical circuits, using LEDs in series and parallel (and sometimes both) to complete a circuit whose layout is shown on the puzzle card. The puzzle is both to illuminate the LEDs as shown and complete the layout with the pieces given. Usually there's only one right answer and there are a number of wrong answers where the LEDs won't light up as requested.
Reading the instruction, although brief is recommended as there's a few things that you might miss otherwise such as the plus sign on the LED connects with the plus sign on the battery and not the other way around.
The puzzles range from the elementary to very tricky. Puzzles with switches are normally and bit harder but a bit more satisfying when they work. How tricky? Well one of the hard puzzles too two people, one studying electrical engineering at University over an hour to solve.They also look good as well and I came away thinking that having a few more components such as resistors or transistor switches would make it even more fun.
The big downside, and why it doesn't get five stars is the actual board. I'm not sure if mine was faulty. There seemed to be a rubber foot missing and I made a substitute that improved thing. But even with that there's a real issue that plug one component in and another will pop out. Once you had some practice this can be overcome, but I would consider that child - or even some adults - would find this frustrating and give up or return the product as faulty.
I notice on ThinkFun's website, and in US reviews the issue with the board is mentioned a number of time and ThinkFun have responded by saying there's an updated board that solves the problem. I have no idea if this is the improved board or the old one. I did email, tweet and FB ThinkFun about this issue when it arose. But I have had no reply in two weeks.
So my review is "brilliant, but flawed".