|Number of Game Players||4|
|Number of Pieces||1000|
|Remote Control Included?||No|
|Release date||1 July 2018|
|Mfg Recommended age||12 - 60 years|
|Item Model Number||694029|
|Product Dimensions||12.95 x 4.32 x 18.03 cm; 200 Grams|
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Thames & Kosmos 694029 Exit The Game Dead Man On The Orient Express Family Card Games
|Brand||THAMES & KOSMOS|
|Item Dimensions L x W x H||13 x 4.3 x 18 centimetres|
|Cautionary statement||No Warning Applicable|
|Number of Game Players||4|
About this item
- Enter your model number to make sure this fits.
- The case is perplexing, and you must solve it quickly so the assailant does not escape. Difficulty level: 4 of 5
- A game of mystery and clues
- Complete by working as a team
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A classic tale of murder on the orient express, reimagined. The culprit of a grisly crime is still on board your train. Its a race against time to piece the clues together before the train reaches its destination.
From the manufacturer
About KOSMOS Games
KOSMOS games build social skills, stimulate logical and strategic thinking, promote visual-spatial and math skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, confidence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favorites and game night classics. For all these reasons, KOSMOS games have earned worldwide acclaim.
EXIT: The Game
Exit: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking! Can you escape?
- Escape room in a box: Bring the excitement, intensity, and team spirit of an escape room to your living room!
- Teamwork: Up to 4 players work together to solve the clues and escape.
- Unique themes: Each game has a different setting with clues and puzzles integrated into the storyline.
- Unplugged: App not required! Everything needed to solve the riddles (including hints, if necessary) is included in the box.
- One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.
About the Designers
Inka & Markus Brand live with their children Lukas and Emely in Gummersbach, Germany. They have published many children's and family games together and won numerous prizes. Of course, they are also avid riddle and escape game fans themselves.
EXIT: Dead Man on the Orient Express
A classic tale of murder on the Orient Express, reimagined. The culprit of a grisly crime is still on board your train. It’s a race against time to piece the clues together before the train reaches its destination. The case is perplexing, and you must solve it quickly so the assailant does not escape.
- Ages: 12+
- Players: 1-4
- Playtime: 1 to 2 hours
- Difficulty Level: 4 / 5
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Top reviews from Australia
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We have also done the Pharaoh one, which is definitely a lot harder. One of the puzzles even with the solution was super hard to understand. Apart from that puzzle it was a very enjoyable way to pass the time, challenging the grey matter. The puzzles were completely different from the abandoned cabin ones and ranged from easy to super hard throughout the game.
However the abandoned cabin is tricky in the it jumps sequence in solving the puzzles to the point where we thought we’d lost a piece or had screwed up somewhere. Once you figure out that out, all is good!
The puzzles are great of course, in the same vein as previous titles in this series. It's not gory at all, so don't be afraid to play with the whole family.
Top reviews from other countries
You are given a booklet, a set of puzzle cards and a set of answer cards. You begin locked in a castle and you must find a series of keys that will turn different locks that will eventually free you from the castle. And that's it... you must find the clue to the first puzzle card, then turn that card over. The card gives you further information to enable you to find the next key.
There is a code ring included with the game. The code ring shows different key parts of one of three rings. So the key head shapes are on the outer ring, key shafts in the middle ring and then the end part on the smallest ring. Once you have got enough information to find a given key shape, you enter it into the code wheel. A number gets displayed in a small window in the centre of the code wheel. You then pick up the answer card that bears that number and it will tell you if you are correct or not. If you are correct, it leads you to the next clue and so on.
The puzzles are excellent and very creative/imaginative, although sometimes we found that a couple of them were a good idea, but fell a bit short when you actually perform them. You have to think cryptically as well as literally.
If you get stuck, there are some hint cards you can refer to that will put you on the right track.
We downloaded the app which includes a soundtrack to play during play which was fun, but it gets louder as you go and eventually it just became distracting so we turned it off.
Point of note: - you will destroy parts of this game in order to progress, so this is a play-once only game. But at under £15, and for the amount of fun in the game, this really isn't an issue.
If you love puzzles, then you must get one of these games and give it a go. More players can be a help or hindrance as you can get put down a misleading avenue by someone convinced they know the answer.
If you don't like puzzles, then there is nothing here for you.
Every once in a while, a new game mechanic comes along that really shakes up the modern board game industry. The escape-room games are one such example. They bring a table-top version of the ever popular real-life escape rooms, and do it very, very well.
The puzzles are non-trivial and so satisfying when solved. We will definitely be ordering another one. Note that the series are ranked according to difficulty (on the box, bottom left, from Novice, 1/5, to Expert 5/5). This one (Abandoned Cabin) seems to be the easiest (rated 2.5) and so a good one to start with. Secret Lab is rated 3.5, Pharaoh's Tomb 4. I was impressed that aside from the first, ease-you-in-gently puzzles, they were generally taxing but fair. We had 5 players and it worked very well. Could be marginally even better with 4, I suspect, to ensure everyone is engaged all the time. Would expect that more than 5 would be a stretch but not impossible. With the advantage of 5 rather different minds working on this we didn't need to consult the Help cards but it still took us an hour and 20 minutes to complete. Would highly recommend.
The various riddles are interesting but not really hard: it took my friend and I 50 minutes to fully solve the game without any clue - so if you're used to escape rooms you may not want to play this game with a large group, because you'd finish it really quick.
Good thing is, you DON'T have to destroy any of the game material: one or two sheets of tracing paper will perfectly do the job ;)
Reviewed in the United Kingdom on 3 April 2019