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Not Alone Card Game
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- 2 to 7 players, ages 10 and up
- Mechanics: bluffing, hand management, and a pinch of deck-building
- Plays in 30 to 45 minutes
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It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious Planet named Artemia. While waiting for the rescue ship, you begin to explore the Planet but an alien entity begins to hunt you. You are not alone! will you survive the dangers of Artemia? not alone is an asymmetrical card game, in which one player (the creature) plays against the rest (the hunted). as the hunted, you will explore the various locations on Artemia trying to avoid, confuse or distract the creature. As the creature, you will stalk and pursue the shipwrecked survivors, and using the mysterious powers of Artemia, try to wear them down and assimilate them to the Planet forever. Not alone is a light immersive card game, which uses bluffing, hand management, and a pinch of deck-building.
From the manufacturer
You've crash landed on an uninhabited planet. or so you think.
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE.
Will you survive the dangers of Artemia?
One verus All
NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted) using bluffing, hand management, and just a pinch of deck-building to achieve your goal.
If you play as one of the Hunted, you will explore Artemia using Place cards. If you play as the Creature, you will stalk and pursue the stranded survivors.
Will you escape the dangerous alien predator?
NOT ALONE is a thematic experience where you attempt to escape an alien predator, or be assimilated.
What's in the box
Escape or be Assimilated
The Game Board and Assimilation counter track how close the Creature is to finding the other players, and the Rescue counter tracks how close the Stranded are to escaping. 3 Hunt tokens are used by the Creature, and 15 Will tokens by the Stranded.
The Creature is hunting you
The Stranded Players use 15 Survival cards in their bid to remain hidden, while the Creature uses 20 Hunt cards to find the Stranded players.
Exotic alien locations
55 Place cards beautifully illustrated by Sébastien Caiveau represent exotic alien locations where the Stranded players might hide.
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Top reviews from other countries
I, however, love competitive games. NOT ALONE solves our family dilemma. First, the whole family plays a cooperative game with NO alpha player problem. Choices are made individually and simultaneously. I get to play the lone opponent of my family. Assessing their sneakiness and coming up with awful plans to ruin their plans.
My wife has become quite the connoisseur of games over the years. She said: "This game is hitting on every cylinder!" :)
The theme, though light, still plays a significant role in the excitement. We also happen to be watching the Lost in Space series on Netflix and it coincides nearly perfectly in season 1. The artwork entertains my kids as they wait for the next turn. It's really beautiful stuff.
This is a game that will be in my collection forever. I look forward to expanding it as well...
In "Not Alone", all but one of the players are astronauts who have crash landed on a mysterious and dangerous planet! The lone player is the hostile alien who desires to 'absorb' the stranded humans into the planet's ecology! The human players must work together to escape the planet as the alien tries to foil their plans!
The planet is made up of a series of card locations that each have a special power and/or ability that can be activated by a player moving to the card. The players try and work out which locations to go by verbally communication and discussing their options IN FRONT of the alien player who gets to overhear everything! But, where the players ACTUALLY decide to go is done IN SECRET, by playing locations cards face down! The human players also have access to a deck of special cards (Survival Cards) that can give the players a one-off special ability or can block the actions of the alien player.
Then, the alien player tries to guess where one or more players are going and places his alien figure on a location he/see thinks will allow the alien to attack one or more players. The alien player also have a deck of special power cards (the Hunt Deck) that sometimes allow him to manipulate, or even shut down, one or more of the planet's locations on the same turn! But, of course, they are usually one-use events. So, the alien must carefully hoard his special abilities and not blow them all at once!
Victory in Not alone is a race by both sides to push their victory counter, which start at opposite ends of the point tracker board, into the center victory circle. The first side to do this wins. The alien's marker is called the 'assimilation counter'. The human tracker is called the 'rescue counter.'There is no player elimination, however.
When a player is attacked, they lose mental stamina (of which players have 3 levels-represented by cubes) and become fatigued. Whenever this happens, the alien player gets to move his point tracker one space closer to victory! Players can also choose to become fatigued (and loose a cube) to retrieve spent cards and place them back into their hand. Furthermore, once a player loses all three cubes, the alien player gets to push his tracker one space closer to the center (again), and the player gets to take back all his cubes.
This creates a great push/pull feeling with a lot of tension as both sides move closer to victory! I've never NOT had a close game with both sides one or two turns away from victory by the end of the game!
About the only flaw in the game is that it desperately need MORE cards. Replayability may suffer as the number of cards in the base game is kinda' small, and a good card-counter could probably tip the game's balance in his/her favor after 3-4 playthroughs!
Nevertheless, this game is a keeper!
Meanwhile, the human players get to push their tracker forward every time they get closer to leaving the planet! This is usually