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Spin Master Games 5-Minute Dungeon Fun Card Game for Kids and Adults
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- 5-minute dungeon is the most fun you can have in 5 minutes play this chaotic, cooperative real-time card game and see if you can handle the excitement
- Tap into you battle instincts and use quick judgement to determine how to defeat monsters, obstacles and dungeon bosses
- Use your imagination in this fantasy-based card game to defeat all 5 dungeons and win
- Made for 2-5 players aged 8+. No batteries required
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From the manufacturer
A Chaotic, Cooperative, Real-Time Card Game
Will you make it out alive? Test your wits in a battle to the end with 5-Minute Dungeon! In this chaotic real-time card game, players use quick thinking to combat monsters, overcome obstacles and escape dungeons – all within 5 minutes! With the clock ticking, it’s up to you and your team to battle together in pursuit of victory or perish alone.
What's in the Box:
- 250 Cards
- 5 Double-Sided Hero Mats (10 Heroes Total)
- 5 Boss Mats (5 Bosses Total)
Learn Fast, Play Even Faster
This high-stakes tabletop card game is simple to learn and exhilarating to play! To begin, select a hero – who comes with a unique deck and hero mat – and draw a hand of cards. Once each player is equipped, start the timer, flip over the top card of the dungeon and begin battle! Within 5 minutes you must match the symbols of your action and resource cards to the cards in the dungeon to win.
Develop Problem-Solving Skills
Made for kids and adults alike, 5-Minute Dungeon is a great way to hone quick-thinking and problem-solving skills. Within a chaotic and fun game, players learn to speedily absorb information and strategize to determine the best solution! With the added pressure of time, it’s imperative that players use sharp thinking to find their way out of the dungeon.
Cooperate to Win
This crazy chaotic game requires players to work together to win! While any player can slap a card down at any time, once a card is gone, it’s gone forever! With this in mind, your team must cooperate to use action and resource cards wisely and defeat all the dungeons! This frantic and fun game is a great way to promote bonding and team building. Battle together… or perish alone.
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Most helpful customer reviews on Amazon.com
1. Don't play with the timer the first few times you play, and don't play with the Wizard until you starting using a timer.
2. Play at least 1 game with this cadre of heroes: Ranger, Barbarian, Ninja. This is a great combination of the hero's abilities.
3. Each hero has a special ability; be sure each player has a different one. Example; 1 who can beat a person, 1 who can beat monsters, and 1 who can help draw cards to support game play.
4.Some cards have double the impact, i.e. a card with 2 swords on it instead of the typical 1 sword - try to save these for the final boss.
Mechanics and families:
5MD is a real-time game that requires the players to complete the "door cards" (thematic monsters, people and obstacles that you draw each turn), until you have passed all the doors and can confront the boss. You complete these bosses and cards in three ways: by matching symbols from your hand of "character cards"; or, by using a "character card" that has a one-shot completion ability: or, by using your character's special abilities. You also have supporting cards and abilities like draw more or stop time. You do this in real-time by quickly laying your cards and moving them aside. For those who don't know, real-time board games operate continuously, on a real-world timer. It requires a balance of rapid inter-group communication and quick inter-personal thinking. That's a fancy way of saying there will be lots of shouting and quick thinking because you are on a timer! 5MD wound up being great, relatively complex tactics game for our 6 and 8 year old. I expected nothing out of this game in terms of educational value, but I am pleasantly surprised and happy to report that this should invariably help with rapid-fire critical thinking and communication.
For the most part, the mechanics of the game are clean and simple.
The one notable mechanical issue with 5MD that needs to be mentioned is setup and cleanup time. Yes, 5MD itself is exactly 5 minutes, because you have that long to complete the dungeon. However, sorting and cleaning up your cards takes another 5 minutes. Not the end of the world, but know that the kids might be squirming around a little during intermission.
From a thematic point of view, this game is absolutely hilarious. The "door cards", character sheets and bosses all have amusing adventure tropes and names. The art is bright and colorful (I bought 5MD to wipe away the gloom of a cold Midwestern fall, and it didn't disappoint!). All of this will go largely unnoticed during your playthroughs due to the rapid-fire nature of the real-time game, UNLESS you read through the "door cards" ahead of time. Do yourself a favor and do just that. You will find yourself chuckling when you draw and recognize "Adorable Slime," or "Just Some More Stairs", or "Steve." [Yes, just "Steve." There has to be joke there that I'm missing.]
Importantly, the "character cards" that contain the symbols are starkly minimalistic. You know instantly what you have in hand at any time. A great move for the game.
But the real star of the show thematically is the free-to-download timer available for Android and iOS. Absolute, total hilarity. There are 6 narrators that leave you alone for the most part, but at the start, end, and every minute they will say something heroic, or dark, or snarky. My kids were in stitches when this cute, bubbly, imp-like voice started saying "You ready to start the dungeon? I can't WAIT to watch you fail miserably!" Such a great feature, and borderline a necessity.
This will become a family staple during the cold winter months. Gets the brain juices flowing while laughing and enjoying colors besides white snow and gray nights...
Thoughts for game groups:
For game groups, this is a good 3-4 shot filler game. You'll enjoy it, on theme alone and probably based on mechanics. But, you're going to break the puzzle behind the game pretty quickly. Once you figure out the symbol makeup of each character's deck (as in, the Paladin has lots of shield symbols and the Warrior has lots of sword symbols), the "best" play becomes pretty obvious. And from there, you will either crack the dungeon or get frustrated because of bad draws. The character abilities provide a nice but limited way to mitigate bad draws, but they too are easily gamed; making a balanced party is a cakewalk.
Full stop: You should still get this game.
I mean, 5MD is $15 at time of review. You are going to jointly spend $60 on movies, so this is absolutely worth your time and money for a few rounds of narrated hilarity. If you go into 5MD expecting some simple strategy to fill an hour every once in a while, you'll enjoy it. Just don't expect this to be the next great dungeon-crawl-in-a-box.
It gets boring after a few tries and is too easy to beat when all 5 players are in game. Needs improvement.
There is one problem. Two player seems broken. Yes you draw more cards and shuffle two decks together. But it doesn’t seem to work. I’m guessing it’s you are still down overall cards in play as well as you have less character effects available. Anytime we play just two it almost always ends in we re stuck without proper cards to play. If someone plays the theif to draw new cards it can work but typically they either run out their cards or you waste a lot of time with the redrawing so much the timer ends. Four players was the best so far.