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Spin Master Games Hail Hydra, Marvel Hero Board Game for Teens and Adults Aged 14 and Up
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- Marvel hero board game: Play the board game that transforms you into a s. H. I. E. L. D. Hero fight alongside fellow heroes to take back the cosmic cube from evil red skull before New York city 3 is destr
- Defeat secret agents: Evil hydra operatives have infiltrated your s. H. I. E. L. D. Team use your powers of social deduction to determine who is lying before the city is destroyed
- Marvel role-playing board game: Hail hydra brings the action-packed world of marvel heroes into your living room band together with your friends and defeat villainous hydra
- Hail hydra is a marvel board game for teens aged 14+. For 5 - 8 players. Hail to the new world order
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Marvel Hail Hydra
This action-packed game brings scheming, sabotage and the Marvel Universe to game night! Team up as Marvel S.H.I.E.L.D. heroes to protect New York City from a barrage of villains. It’s no easy task as secret Hydra agents have infiltrated your team! Figure out who they are and retrieve the Cosmic Cube from the evil Red Skull to complete the mission.
Thrilling Marvel Role-Playing Board Game
You take on the identity of a S.H.I.E.L.D. team hero or an evil Hydra operative hiding within. No one knows who you are yet. Choose one of the 14 Hero Cards including Captain America, Spider-Gwen and Black Panther. Arm yourself with your character’s special weapons and abilities and mount team offensives to defeat villains. Complete missions to get to the ultimate battle against Red Skull.
Determine the Fate of New York City
Players combine their blue and red Attack Cards with other players to save or destroy New York City. The S.H.I.E.L.D. team must defeat an onslaught of fiendish foes and retrieve the Cosmic Cube from the malicious Red Skull to save New York City. Evil Hydra agents in their midst wreak havoc with their every move. It takes deception and deduction to destroy Hydra’s new world order.
Knock Out Suspected Hydra Agents
Let the finger pointing begin! In the knock out phase of Hail Hydra, players get the chance to discuss and vote out suspected Hydra agents before a new mission begins. If you are right, you stop the evil operatives from helping the villains further damage New York City. If you are a Hydra agent, you can expose yourself and your loyalty by yelling, 'Hail Hydra!' at any time during a mission. Your declaration allows you to play with new rules until the end of the game.
First Game Rules for First-Timers
To get the action started, use the special read-along instructions for your first game of Hail Hydra. The First Game Rules sheet guides you through a simplified game where you learn how to defeat villains, knock out suspected Hydra agents, and battle Red Skull. Then you’re ready to play the full game taking on all the special abilities of the Marvel characters. Will you be a S.H.I.E.L.D. hero or secret Hydra agent?
Marvel-ous Fun for Marvel Fans
With 14 Hero Cards and 18 Villain Cards, Marvel fans will find their favorite characters—good or evil—in the electrifying board game, Hail Hydra. The Hydra logo dominates the premium package which opens to reveal character cards featuring dynamic, propaganda-style artwork. The metal mover included in the game is a miniature Avengers Tower.
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Most helpful customer reviews on Amazon.com
In Hail Hydra, the players plays as superheroes who have united to save New York City from the evil machinations of Hydra! Unfortunately, one (or more) of the players are SECRETLY TRAITORS! The players fight a series of villains from a central deck until the Red Skull himself appears at the end of the game! Each villain has a difficulty number and/or health points that are required to be brought down to zero in order to defeat him!
To defeat the villains, players need to play attack cards numbered from -5 to +5. The cards are played FACE DOWN and SECRET! Each player can play from 1-3 cards., again secretly. Once all the players have played their cards, the player deck is shuffled and revealed. If the total of the cards equal or exceeds the current villain attacking NYC, then the players win that round and the agent of Hydra is defeated. However, if the total of the cards is less (or even negative), the villain succeeds in his evil scheme and New York takes so much damage to it's health! If NYC's health ever drops to zero, the players lose and Hydra is victorious!
Then, at the end of the round, players must vote on who they think the traitor is! The player receiving the most votes Is excluded from the next mission! Negotiations, threats, lies and deceit are all allowed! The game rinses and repeats until either the players win or lose. Furthermore, each superhero has a special power which allows them a special action and/or a way to 'break' the rules. The traitor(s) can even reveal themselves (and are REQUIRED by the games rules to cry out, "HAIL HYDRA!") as agents of Hydra, which gives them special rules to hinder the players!
In short, this game is a blast-with the right crowd! Comic fans and players who like negotiation and light games will have a ton of fun. But, if you're looking for a deep game, this isn't for you!
Hail Hydra is very close to replacing Resistance and Resistance Avalon in my collection!
This is like Battlestar Galactica for parties and plays in 20 minutes. Great fun. But the Hydra is too powerful in this game. Not well balanced.
I am fan of social deduction games, with Avalon being my favorite.
This game at first seems more complicated, though it's really not that bad. Requires a few playthroughs to get a sense of the powers for each hero and villain, but that's a big part of the fun. There are many permutations so replayability seems great. Best part though is how engaged everyone is, regardless of role. My biggest frustration with other games is that without being a "special" character, players often feel less engaged. That doesn't happen here - with every person having a special power, you can contribute more than just causing chaos by saying random things.
Really nice game. It seems balanced towards Hydra, but no game will be perfectly balanced. Five stars for gameplay and artwork.
my siblings and friends sat down to play one round just to see what it was like. We couldn't stop. The more you play the less you trust anyone until you are buzzing with a paranoid distrust of everyone around.
All loyalties are dissolved within the first round of cards being dealt. The deck is a fifty fifty chance of having a bad hand no matter if you are hydra or not so you have to put down cards you don't want.
Mario cart doesn't destroy friendships.