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Slay the Dragon: Writing Great Video Games by [Bryant, Robert Denton, Giglio, Keith]
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Slay the Dragon: Writing Great Video Games Kindle Edition

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Length: 230 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Page Flip: Enabled Language: English

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Product description


Praise for Slay the Dragon

"A veritable treasure trove of information. A compelling look at the development and evolution of interactive narrative and an invaluable tool for anyone who loves games!"

--Drew Karpyshyn, lead writer, Mass Effect; author, the Chaos Born trilogy

"Practical and original advice on narrative writing for video games that treats the world of gaming for what it is: an emerging art form."

--Aaron Bleyaert, producer, "Clueless Gamer with Conan O'Brien" on TBS's Conan

"If you're learning how to write for games or a developer burning to create games with better stories, I can't think of a better place to start."

--Haris Orkin, game writer/narrative designer, Dying Light

"In my years of working in the industry this is the closest thing to a bible of creative video game story creation as I have ever seen."

--Larry Hryb, Xbox Live's Major Nelson

"Bridges the gap between traditional narrative and non-linear storytelling and makes it simple. A required tool in the working writer's toolbox."

--Philip Eisner, screenwriter, Event Horizon; consulting writer for Telltale Games' Tales from the Borderlands

"A comprehensive but accessible guide for those striving to relate to the medium of video games from another entertainment medium. If you're a writer from film or TV and want to understand more about games, this book should get you comfortable quickly."

--Dan Boutros, executive producer, The Walking Dead Assault; co-founder, Soul Arcade

Product Description

Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Product details

  • Format: Kindle Edition
  • File Size: 4726 KB
  • Print Length: 230 pages
  • Page Numbers Source ISBN: 1615932291
  • Publisher: Michael Wiese Productions (1 September 2015)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #356,253 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most helpful customer reviews on 4.6 out of 5 stars 29 reviews
5.0 out of 5 starsInspires me to slay a dragon: my game's script
25 August 2017 - Published on
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2 people found this helpful.
5.0 out of 5 starsSolid advice about writing for any interactive story telling medium
18 January 2017 - Published on
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One person found this helpful.
5.0 out of 5 starsThank you!
4 December 2015 - Published on
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Roger W Gibson
5.0 out of 5 starsSlay the Dragon is a well written insightful treatise on ...
10 September 2015 - Published on
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2 people found this helpful.
Sean Rankin
5.0 out of 5 starsA whole hearted life changing experience,
4 December 2016 - Published on
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3 people found this helpful.