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Lotus Strategy Game
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- Lotus is a beautiful game that grows into a unique work of art every time you play.
- Grow flowers one petal at a timeusing a clever and original cardlaying mechanic
- Transform your table into a work ofart
- Call on the creatures of the garden tohelp you control the most flowers.
- 2-4 Players
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Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
From the manufacturer
A Serene Experience
Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom.
Insect Guardians will Guide You
Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.
- 2-4 Players
- Ages 8+
- 30 min. Play time
- Light Strategy Card Game
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Review this product
Top international reviews
The instructions however, suck. Like seriously frustrating and bad. We had to watch a youtube video (rahdo) to help us learn how to play.
Get this game, you won't regret it! Just do yourself a favor and learn it from youtube.
This is a very light weight, easy to understand card game. I feel like the best amount of players for this game is 3-4 players. It allows there to be a little bit more change over the flowers on the table and gives it a little more strategic edge. 2 players is fun, but lacks the factor of the board completely changing before your turn comes again.
There are 5 types of flowers that you can build with 3-7 petals. You have 2 plays per turn based on 3 options of plays. When you win a flower you can choose to just gain victory points or a special power. When you finish a flower you get to keep the petals that each count a point in the final score. When you draw to replenish your hand at the end of your turn you can choose to draw from your own deck or a communal deck.
I just absolutely love the art work. I feel like the game is easy to understand. The rulebook was well laid out and simply gorgeous itself. It is a fast paced game that you could play quickly with friends or inbetween a couple longer games. We have introduced it to a multitude of friends who range from serious board gamers to those that aren't sure they want to play a game at all. No one has disliked it yet. So, I think that shows its versatility as a good game to have in your game collection.
* Area Control
* Hand Management
* Pretty Components
* Quick Playtime - a little longer than a Filler, I'd say this is a Light
Concept: Vie for Enlightenment in the Garden of Wisdom with the help of your Guardian Insect pals. Score points for controlling a flower when it is finished and score points by placing the last petal in a flower. Collect power ups as desired instead of points to improve your ability to hold cards, play cards, and control flowers. Too many power ups may mean you don't score enough to win! Choose wisely.
There are some aspects of the game where you are stepping on each other's toes to gain an advantage, but it's not too much conflict if that's something you are concerned about. You do have to "read the room" so-to-speak when making actions so that you don't enable other players while not hurting yourself by executing your own strategy. Overall it's a pretty good game.