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Real-Time Rendering, Fourth Edition Hardcover – 15 Mar 2018

5.0 out of 5 stars 1 customer review
ISBN-13: 978-1138627000 ISBN-10: 9781138627000 Edition: 4 New edition

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About the Author

Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).

Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Naty Hoffman is currently Principal Engineer & Architect at Lucasfilm’s Advanced Development Group. Previously he was Vice President of Technology at 2K. Prior to that he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).

Angelo Pesce currently serves as a Technical Director for Activision Central Technology where he helps the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

 Sebastien Hillaire is a senior rendering engineer pushing visual quality, performance and workflows within the Frostbite team at Electronic Arts. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to enhance virtual reality user experiences.

Michał Iwanicki currently works as a Technical Director in Activision Central Technology group, where he focuses on graphics related research. He worked on rendering and engine code for games in The Witcher, The Last of Us, and the Call of Duty series


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19 November 2018
Format: HardcoverVerified Purchase

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Amazon.com: 2.5 out of 5 stars 20 reviews
rwalker
1.0 out of 5 starsVery cheaply made book, terrible print quality.
31 August 2018 - Published on Amazon.com
Format: HardcoverVerified Purchase
71 people found this helpful.
Amazon Customer
1.0 out of 5 starsFantastic Book, Absolutely Horrid Print Quality
20 September 2018 - Published on Amazon.com
Format: HardcoverVerified Purchase
13 people found this helpful.
Jordi Rovira i Bonet
2.0 out of 5 starsGood content compilation, really bad printing quality.
5 September 2018 - Published on Amazon.com
Format: HardcoverVerified Purchase
17 people found this helpful.
Lele
2.0 out of 5 starsTerrible print quality
12 September 2018 - Published on Amazon.com
Format: HardcoverVerified Purchase
14 people found this helpful.
Alejandro Contreras
2.0 out of 5 starsA must have for graphics programmers, horrible physical edition.
16 September 2018 - Published on Amazon.com
Format: HardcoverVerified Purchase
10 people found this helpful.