- Hardcover: 384 pages
- Publisher: Crown/Archetype; 1 edition (16 August 2011)
- Language: English
- ISBN-10: 030788743X
- ISBN-13: 978-0307887436
- Product Dimensions: 16.3 x 3 x 24.1 cm
- Boxed-product Weight: 680 g
- Average Customer Review: 116 customer reviews
- Amazon Bestsellers Rank: 43,623 in Books (See Top 100 in Books)
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Ready Player One Hardcover – 16 Aug 2011
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"The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a "nerdgasm" [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture...But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative."--Janet Maslin, The New York Times"Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles. A-"--Entertainment Weekly "A most excellent ride...the conceit is a smart one, and we happily root for [the heroes] on their quest...fully satisfying."--Boston Globe "Enchanting...Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it."--USA Today "Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it...[Cline] takes a far-out premise and engages the reader instantly...You'll wish you could make it go on and on."--NPR.org "A fun, funny and fabulously entertaining first novel...This novel's large dose of 1980s trivia is a delight...[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast."--Cleveland Plain Dealer
"The grown-up's 'Harry Potter'...the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all."--Huffington Post "Incredibly entertaining...Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."--Austin American-Statesman
"READY PLAYER ONE is the ultimate lottery ticket."--New York Daily News "This non-gamer loved every page of READY PLAYER ONE."--Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series "A treasure for anyone already nostalgic for the late 20th century. . . But it's also a great read for anyone who likes a good book."--Wired.com "Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut."--Daily Mail (UK) "A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years."--Chicago Reader "A rollicking, surprise-laden, potboiling, thrilling adventure story.... I loved every sentence of this book"--Mark Frauenfelder, BoingBoing "A 'frakking' good read [featuring] incredible creative detail...I grinned at the sheer audacity of Cline's imagination."--Milwaukee Journal Sentinel
"[A] fantastic page-turner....READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives..."--Annalee Newitz, io9.com "Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride."--Terry Brooks, #1 New York Times bestselling author of the Shannara series "I was blown away by this book...A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up-call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation's Neuromancer."--Will Lavender, New York Times bestselling author of Dominance "I really, really loved READY PLAYER ONE...Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future."-- Daniel H. Wilson, New York Times bestselling author of Robopocalypse "A nerdgasm...imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth."--John Scalzi, New York Times bestselling author of Old Man's War
"Completely fricking awesome...This book pleased every geeky bone in my geeky body. I felt like it was written just for me."--Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man's Fear "An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review "This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans... sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero."--Publishers Weekly, Pick of the Week
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1: World building: Although we did have a bit of an information dump at the start, I didn't mind in the slightest. I honestly liked the authors take on the world where our hero lived, and because we got the lowdown at the very beginning I could "picture" his life and world more clearly from the get go. LOVED the world building as it's easy to "see" what the author wanted you to.
2: Characters: Now here we have a little bit of a let down-FOR ME. Although our hero started out great, and I immediately empathised with him, that quickly changed. It was over -for me - as soon he turned into my worst nightmare - a Mary Sue - he simply could do no wrong, and obviously had a photographic memory, and was an expert at, well, pretty much everything, yada, yada, yada. If you haven't guessed yet, I HATE Mary Sues with a vengence. They should all die hideously--- something involving getting eaten alive by a business of rabid ferrets. Personally, I like characters to have to work for their prize, and if they suffer a little by doing that, then that's all for the better. I want to see them "grow".
3: The secondary characters: No growth whatsoever, what could have been a fun enjoyable group became just back-ups to the Mary Sue and what he was doing. And that was a real pity as they had some great potential.
4: 80'S Nostalgia: Whilst I have to admit, I enjoyed all the references at first ( I grew up in the 80's after all). I really started to get a bit aggravated (well pi$$ed of to the extreme if I'm honest) every time something was mentioned .... like say he made a reference to Liven On A Prayer, it would be Liven On A Prayer by Glam Metal Band, Bon Jovi, from their Slippery When Wet album that was released in 1986 on the Mercury Label, etc,etc,etc. After the initial references I started to become a little peeved because the book started to sound like an add for the 80's, and although I had one hell of a good time then (from the bits I still remember ;D ), it actually started to distract from the story. It was just way, way to overdone - for my tastes.
Finally 5: Actual story: The story itself could have been great fun, it had the potential to be a wonderful adventure because of a really cool premise, but, FOR ME, it was ruined by the all of the annoyances listed above. Sorry to all the fans out there, but I'm just not one, and although I didn't loathe it, I didn't really like it either. For me it's more of a 2 and a half.
The book explores two future worlds, reality and that encompassed inside a virtual world where characters are not limited by their physical environment. It also details the struggle of the individual against the 'mega' corporation that have also proliferated thanks to technology. In the end it is perhaps a book about the fact that human beings need other human beings for them to exist fully. No matter what the technology, in the end it all probably comes down to desire for us to experience real human to human relationships.
You'll enjoy this book if you enjoy technology (old or new). You'll also enjoy this book if you enjoy a good story and rooting for the underdog. Most of all I think you'll enjoy this book if you enjoy solving puzzles and achieving goals. This should be a book that makes you think about where technology is taking us and the possibilities it provides, both good and bad.
Great read, with real world implications. If you love technology, then you'll love this
I was hoping for more things to go wrong in this book to make it more exciting and give the reader more emotion and connection to the "action" moments and characters.
I didn't ever feel "worry" or "concern" for the characters because you just knew it would always be okay.
I haven't watched the movie but I can see the potential, hopefully it is is more exciting then the book.
Worth a read, but it's not a stand out for me. 3 Star.
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