Plays well on Kindle Fire HDX 7, no technical issues.
This game is nearly perfect, any fan of subsims who is looking for a more casual game on the go will feel right at home here.
The graphics are for the most part great, ships look detailed and nothing beats looking at a sinking ship silhouetted against a dim sky. My only complaints graphically are as follows: Water could look better (not to say it is awful) and the effects when a boat is hit/sinks could be touched up, such as fire that is slightly off of the surface of the boat or making more detailed damage/water models. Again, not big complaints, the game looks excellent as is, but can only get better :)
I was pleasantly surprised by the sounds effects. Sure, they aren't anything amazing, but everything sounds surprisingly good here. While under the waves the player can hear the ominous sounds of depth charges and while above water the sound of incoming shells is sure to cause a panic. Not perfect, but surprisingly good.
This game consists of the player maneuvering around a basic map of the Atlantic Ocean. The game is orientated around points (with online leaderboards!), so using your supply wisely is key here, resupply areas are limited and it is frustrating to miss a convoy due to one or two wasteful engagements. Navigating the map is very basic, which is almost too easy when coming from PC subsims, but works well for a mobile game.
When engaged with enemy ships the layout will vary with every engagement and little things (such as the amount of time it takes to target a ship) will change with difficulty settings. Ships may or may not protected by escorts. The main HUD elements consist of speed options, sub depth settings, firing the deck gun, torpedoes, periscope up/down, sub orientation, map on/off, decoys, and time compression. All targeting is automatic, this is fine considering this is a mobile game, but in the future it would be interesting to see if manual targeting is possible for this game, it would add greatly to immersion.
Enemies usually react well to the player. Escorts will attempt to avoid torpedoes and will fire at the players sub with guns and drop depth charges. Merchants seem to be a bit too easy to engage, at least on easier settings, it would be nice to see a more dramatic change in ship behaviour when under attack. On the other hand, it seems like once in a while I encounter an escort that can seemingly maneuver a little too quickly and dodges multiple torpedoes. It would also bee cool to see a larger variety of ships and more ships armed with guns, but this is a minor complaint.
Overall, this is a great game. I would highly recommend it to anybody who enjoys a good submarine/naval game, no simulator experienced required! Simple gameplay, great graphics and plenty of replay value justify the price of this game!
Edit: After playing this quite a bit I have two complaints. Firstly, ships need to move slower. Escorts can spot and outmaneuver torpedoes far too consistently. Secondly, ships need more detailed physical damage models (e.i Engine damage, gun damage, deck damage, etc...) Right now the game seems to rely too heavily on basic HP, which isn't a big deal considering this is a mobile game, but it could always use improvement.
Like I said above, this game is still excellent despite its flaws and worth a buy!
- • Fixed bug where shelled convoy ships (hit or near miss) would sometimes report incorrect player position to escorts (who would then race excitedly off to the completely wrong place).
- • Cleared leaderboards (due to difficulty change from above bug fix).
- • Improved ship LOD switching.
- • Random Mission: Convoys will always have at least 3 transports (no more single-escort missions!)
- • Random Mission: Convoys will never be angled further than 90 degrees from player.