In the Warhammer mythos, there are certain subjects, which I surmise are difficult to write. Even Dan Abnett has admitted to a certain trepidation before he wrote his first Space Marine book. The difficulty arises from the characters themselves. First, they are basically invincible, ageless supermen, who sputter onto the scene and spray the area with bolter fire. Second, the Space Marine myth is arcane and complicated. Third, the Space Marines are loyal to the Emperor and this simple fact seems to have to be sprinkled around the narrative like a Chaplain's holy water. Fourth, their dialogue usually unwinds like linebackers reciting a Latin liturgy.
With these limitations in mind, let's turn to Graham McNeill. He has succeeded in writing a Space Marine novel in the style of Dave Gemmell, which elevated the tone of the novel and overcame the game "tie-in" platform. As a result, the novel stands apart as solid military science fiction.
The narrative does, however, contain a myriad of items that will appeal to the gamer, including planet bigwigs conspiring with Dark Eldar to take over planet and awaken the Nightbringer; well crafted subsidiary players, which you care about; plenty of revealed facts (arcane facts about weapons, suits, tactics, organization); buckets of gore all around; and the appearance of the C'tan and the Necrons.
- Paperback: 320 pages
- Publisher: The Black Library (17 January 2002)
- Language: English
- ISBN-10: 1841542059
- ISBN-13: 978-1841542058
- Package Dimensions: 17.2 x 11.2 x 2.2 cm
- Boxed-product Weight: 200 g
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