Castle Panic Board Game
- Enter your model number to make sure this fits.
- supports 1 to 6 players, ages 10 and up, for 60 minutes of cooperative fun
- a great "gateway" game for people who haven't played board games in a while
- fun for people who enjoy a less competitive experience
- rules variations allow for customization of difficulty
- may be played as a solitaire game
Customers who viewed this item also viewed
Customers who bought this item also bought
Have a question?
Find answers in product info, Q&As, reviews
Your question may be answered by sellers, manufacturers, or customers who purchased this item, who are all part of the Amazon community.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
|5 star 82% (82%)||82%|
|4 star 13% (13%)||13%|
|3 star 3% (3%)||3%|
|2 star 1% (1%)||1%|
|1 star 1% (1%)||1%|
Review this product
Top international reviews
The premise is that your team must protect a castle made up of 6 outer walls and 6 inner towers. Monsters are spawned in the forest and make their way one space in towards the castle after each player move. Each player has 6 cards containing, in the main, specific attack characters each of which (in the main) can only attack monsters in a specific zone. During the turn, the player can trade a card so if, for example, I had a card that I couldn't use because there are no monsters in that zone but which another player could use when the monsters step forward, we could trade. Other cards contain special events and, at the end of the go, each player draws two monster tokens so at least two new opponents will be placed on the board.
We spent around an hour playing it. It does involve luck as well as strategy but that's a large part of the fun and frustration. The board itself is nicely put together and I can see us having many happy sessions playing this.
The basic idea is to defend your castle against the monsters appearing from the forest ,using cards that each player is dealt.
While singleplayer is not bad the cooperative play is excellent, and while the age rating is 10 up ,I would say this is the age at which you could let a child work out how to play it without adults helping.
As long as they can add up to 6 then any age could play it with an adult/teen, although with some small pieces under 5's may not be a good idea.
I play with my 7 year old son and he understands all the rules fine and because of the way the game is played he is learning to plan moved a turn or two ahead.
The game is quite balanced and being cooperative you win or lose together and quite often has a nailbiting finish. Each game lasts about 40 minutes depending on how many players and how quick you are at working things out.
This would make a good starter game for players new to boardgames,and also has rule changes that can make the game easier or harder depending on whos playing.
All in all an excellent little game.
One thing i always do before buying a board game is checking out boardgamegeek.com as they sometimes have better write ups,reviews and even pictures of a game which helps me decide if its worth it.
Hope this helps
This fit the bill perfectly - in particular, the co-operative element of the game makes a huge difference to the level of interest - my youngest often feels a bit out of his depth with some games, and he loves being in everyone else's team and working together to defeat the invaders.
The game is easy enough to learn. 3 colours split into 6 sectors are arrayed round your castle and walls.
For the first phase, you get cards to deal with the invaders, which can attack a specific colour sector, or rebuild walls and other defensive actions.
There is another couple of phases for discarding/swapping these cards, then the exciting part comes - the monsters move in - followed by a draw of new monster tokens - something things like Giant Boulders, but usually means more monsters emerging for the forest to trudge towards your castle.
After this round, you go back to the start, and do your best to thin out the attacking hordes.
It's great fun - the board is clear and well laid out, and the monster tokens are clear, with a few more powerful monsters mixed in amongst the Goblin/Orc/Trolls.
The balance of the game is great - most games end with a defeat, or if we do manage to win, it's generally with our walls/towers in ruins, and we've just managed to hold on.
My sons are 8 year old (got the game no bother and loves it), and 6 (who took a wee bit longer to understand the phasing, but only 3/4 games, and now loves it).
This is a great game, bit different from the usual suspects, and highly recommended.
The game can be played by 1-6 players who are in a castle attacked from all directions from goblins, orcs and trolls swarming from the surrounding forest. These monstrous foes can be dispatched by playing archer, knight or swordsman cards depending on far away the monsters are. After each go, the monsters advance ever closer to your castle ......
The castle consists of six towers and six walls. The walls can be rebuilt by playing a combination of two cards, while towers are removed permanently if destroyed. If all six towers are destroyed, the monsters have won, and if all the monsters are killed (depicted by tokens which are drawn at the end of each turn), all players are victorious. The feeling of everyone either loosing or winning together adds a great sense of team feeling, and everyone shares the panic when they see the castle surrounded by a flood of monsters.
The co-operative element comes from players having the option to trade cards to stop as many monsters as possible, or build a wall, each go. In our household, we have two other co-op games; The Lord of the Rings Board Game [With Dice and 105 Cards and 44 Tokens and 3 Game Boards] board game and Pandemic. Of these three, I would recommend Castle Panic for younger players as it is the simplest (this game is played by our 4 and 7 year old children) or to introduce the concept of co-op board games. We had a great 6-player game with player ages ranging from 4 to 65 and it was a close exciting game, just barely winning with only one tower left standing. The older players, who were only used to the Monopoly-type games liked the co-op aspect and seeing the children helping each other, with obvious tides of excitement ebbing and flowing throughout the game.
Players do not have roles, such as in Pandemic (suggestion for an expansion?) which really adds to the co-op element of the game, but Castle Panic does have a Master Slayer competitive element, where the player who kills the most powerful monsters is crowned the 'Master Player', effectively becoming the winner, but only if the Castle still remains standing. It will count for nothing if the monsters have won. So this can add some hidden agendas in thinking how to help the team be victorious while thinking about personal achievements.
Only with the solitaire version does it feel that in some games there is no chance of winning. Otherwise, the game is well balanced, with most games being close. The difficulty of the game can be tweaked by suggestions in the rules and at the Fireside Games website.
Watch you don't fold the board the wrong way, as it can cause the board to easily split. Otherwise all game components are well presented and durable. There's really only educational value to younger players who can benefit from team work and starting to think a step ahead in anticipating what cards to play once the monsters have advanced.
In summary, an excellent game that can bring the family together.
Very much looking forward to getting the expansions eventually as I want to play more of this - feel like the base game could offer a little more however and hence the 3 stars. Still a good game though and definitely worth picking up, just be aware that you are going to want the expansions and the whole thing could end up being quite costly.
Each person draws a monster at the end of their turn at random, but to stop it from being an overload of monsters, you get some tiles, that only move monsters already on board.
I had brought that game down to my gaming group and we had fun playing it, But the rules are easy enough and board interesting enough (with fun walls and lots of colours), to be introduced to children.
I would definitely recommend it for a fun, easy game, but do not expect a lot of strategy or planning!
The game itself is fun and if you like tower defense style computer games you will find yourself right at home. I would imagine that the co-operative aspect of it would make it a good family game. It would also be good with groups where some people might not have the patience to learn a complex rule-set.
The only downside I have experienced so far is that the game seems a little easy using the basic rules system. There are modified rules included which can ratchet the difficulty up and down though. Also I have only played a 2 player game. More players might add more challenge to the game as resources will be spread more thinly among players and monsters would 'spawn' more regularly.
Definitely a good no brainer party game and an even better family game.
However, as a result, the initial game lacks a certain depth and starts to feel a bit stale after only a few times playing. The Expansion Wizard's Tower remedies that and together they make a really fun game.
Back to Castle Panic. High quality tokens and cards. Simple yet fun mechanics. A bit too easy if you play on the 'normal' setting, but the rules give you options of how to make the game more challenging.
Definitely recommend it if you like co-op games. There seems to be a different way to play (competitive) where all the monsters you beat count for your own final score, but we haven't tried that out yet. It might be more interesting to see players sacrificing parts of the castle just because they want to steal a kill.
My Autistic son loves board games but hates being in constant competition to win so when i saw this recommended as a co-operative game i thought id give it a try. What a wonderful bargain it was, after setting it up and reading the rules (yes there are a few but in the beginning having the book handy made it so much easier) we began the first game. Of course we lost miserably but there were no tantrums as we worked together and all put our ideas into how we should do things, immediately a second game was set up, then a third then a fourth... you get the picture.
This is now a family favourite
Nicely cooperative, and frequently tense it's been a solid hit and he often asks for a game. It's also inspired him to make his own cards, including some monkeys that burst out of the jungle and help rebuild your castle (slight game-balance issues with that one, but we compensate).
Slight criticisms would be that it goes on a little too long - we play by drawing three counters a turn instead of the suggested two to speed things up - and (very minor) it's quite difficult to get the castle in the middle looking perfect, as the bases knock into each other.
The rules are simple and clear and, because it relies heavily on pictures and colours rather than text, the game is accessible to even young children.
It is not nearly as challenging as other cooperative boardgames, such as the famous pandemic, which again makes it ideal for the younger players (it is probably a bit too easy for the older player, although the difficulty can be increased through houserules).
All in all, a very fun game that reward teamwork, cooperation and advance planning...