- Hardcover: 464 pages
- Publisher: Flatiron Books (29 May 2018)
- Language: English
- ISBN-10: 125009531X
- ISBN-13: 978-1250095312
- Product Dimensions: 16.4 x 4 x 24.3 cm
- Boxed-product Weight: 658 g
- Customer Reviews: Be the first to review this item
- Amazon Bestsellers Rank: 60,155 in Books (See Top 100 in Books)
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Legendary: A Caraval Novel Hardcover – 29 May 2018
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"Themes of love, betrayal, family and forgiveness are explored as the narrative ratchets up the tension toward a conclusion that will leave readers clamoring for more. Fans of Caraval will love it, and new readers will be enthralled by this immersive and imaginative world." --USA Today
"A fantastic world reminiscent of Harry Potter's Diagon Alley. Rather addictive...maybe even legendary." --The Minneapolis Star-Tribune
"Legendary is a whirlwind adventure that contains vivid, complex, and enchanting characters you'll want to follow to the last page." --BuzzFeed, Best YA Book of the Year
"The setting of the game is fantastic in its spectacle and intrigue, and Garber pushes her world building even further, expanding into a surrounding empire built on old mythologies, rumored gods and goddesses, and superstitions that have given Caraval and Legend their power. The pacing is impeccable, with urgency increasing to an almost breathless point as Tella runs from clue to clue, while bittersweet truths and devastating betrayals unfold. Readers will want line up yet again for the next game to begin." --The Bulletin, starred review
"A tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval's enchantments, and Dante's sensuous kisses will thrill readers as much as they do Tella. Dark, seductive, over-the-top: Characters and book alike will enthrall those who choose to play." --Kirkus Reviews
"Caraval was a rollercoaster ride of twists and turns, and the latest installment lives up to that standard and more. Garber succeeds marvelously in broadening this magical, seductive world." --New York Daily News
Praise for Caraval
New York Times bestseller (January-May 2017)
#1 American Booksellers Association IndieNext Pick
Entertainment Weekly Top 10 YA Novel of 2017
Teen Vogue Best YA Book of 2017
Publishers Weekly Flying Start
Goodreads Choice Award finalist (two categories)
BuzzFeed Best YA Book of the Year
Paste Magazine Best YA Book of the Year
"The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly
"Impressive, original, wondrous." --USA Today
"Spellbinding." --US Weekly
"Magnificent. A spellbinding tale of love, loss, sacrifice, and hope." --Publishers Weekly, starred review
"I lost myself in this world and never wanted to come out." --Sabaa Tahir, author of An Ember in the Ashes
"Beautifully written." --Renée Ahdieh, author of The Wrath and the Dawn
"Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse
"Darkly enchanting." --Kiersten White, author of And I Darken
"Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon
"Destined to capture imaginations." --Kirkus Reviews
"Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal
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Tella never doubted that her sister Scarlett would win Caraval and use her wish to bring Tella back to life. Dying was worth any risk if it meant that Tella would be one step closer to mending her broken family and finally, for once, protecting her older sister. Playing Legend's game was the only chance either of them would have to truly win their freedom--something that is worth far more than any debt Tella may have incurred to get Legend's attention.
But every debt has to be paid eventually and Tella's are coming due. Tella has always been quick on her feet, easily dodging any risk and danger. But even Tella isn't sure that she'll be able to acquire this last payment: Caraval Master Legend's true name.
If Tella fails to discover Legend's identity she could lose everything that matters--including her life. Winning the game will help Tella discover Legend's identity. But the prize will come at a cost that could destroy Legend and Caraval forever. Tella knows better than to get swept away by the wonders within the game. But as time runs out, Tella starts to wonder if this time the game (and the dangers) might be more than illusion.
Welcome, welcome to Caraval, the grandest show by land or by sea. Inside you may come face to face with Fate or steal bits of destiny. As fantastical as Caraval might feel, the next five nights are very real. Elantine has invited us here to save the Empire from her greatest fear. For centuries the Fates were locked away, but now they wish to come out and play. If they regain their magic the world will never be the same, but you can help stop them by winning the game. Are you ready to play? in Legendary (2018) by Stephanie Garber.
Legendary is the second book in Garber's Caraval trilogy which begins with Caraval. It picks up right after the events of Caraval with a decent recap of key events. Fans of the first book will appreciate many of the familiar characters in this installment.
This novel follows Tella in close third person as she tries to win Caraval while keeping her own secrets--particularly from her sister Scarlett who is sadly sidelined for much of the story as a result. Garber dramatically expands the world of the Meridian Empire and Caraval as well as offering more backstory on Tella and Scarlett's past.
While Scarlett was a clever heroine who had to learn how to take risks and conquer her fears, Tella is already very shrewd and fearless. She wears her youth and femininity as weapons and is quick to acknowledge almost all of her weaknesses except, perhaps, for her fierce loyalty. Tella's biggest struggle throughout Legendary isn't learning to believe in herself. Rather she has to trust herself as she begins to realize that this version of Caraval bears little resemblance to the game Scarlett won.
Much like Caraval itself, Legendary plays with readers expectations as this story moves in surprising and unexpected directions. In many ways Tella's story arc is as defined as Scarlett's while leaving many key questions waiting to be answered in book three. Legendary is a must read for fans of the first book and proves that this series has staying power. Highly recommended.
Possible Pairings: The Cruel Prince by Holly Black, A Crown of Wishes by Roshani Chokshi, Princess of the Midnight Ball by Jessica Day George, Fire and Hemlock by Diana Wynne Jones, The Night Circus by Erin Morgenstern, An Enchantment of Ravens by Margaret Rogerson, A Darker Shade of Magic by Victoria Schwab, The Scorpio Races by Maggie Stiefvater
Legendary is the second book in the Caraval series and I was kind of disappointed in it. For starters the author abandoned the original main characters, Scarlett and Julian, and put her sister Tella and Dante in the spotlight. While I did eventually come to enjoy Tella and Dante, I hate leaving the original main characters behind.
While Tella is more adventurous and fun to read about, she also comes off as very selfish and sometimes down right stupid for a main character. And yes, I get it. She loves her dresses. That doesn’t mean I have to read vivid descriptions about all 1,000 dresses she sees/wears in the book, complete with adjective laden colors. They’re pretty and magical. I don’t need a page describing each dress she likes. I guess you can also add that she’s very vain and focused on looks?
Dante is an okay character. He seems to have serious mood swings though, and even if that sometimes adds to the mystery around him it mainly just makes him an unstable character. He’s not particularly swoon-worthy; probably because all Tella ever describes are his muscles and tattoos and I’m still not sure of him personality wise.
We are introduced to a few new characters, such as the Empress and Jacks. Jacks is a character I’d like to see more of. He’s totally shady, manipulative, and has a degree in villainous smirking. He’s one of those characters you just love to hate.
Another thing that really disappointed me was a lot of the magic of Caraval disappeared for superstitious notions and mythology. The entire book revolves around Tella and Scarlett’s mother’s “Destiny Deck” (taro card) of cards and the mysterious Fates. In the first book it was always important not to get swept away in the magic, which was most of the fun of the book. In Legendary you see very little of Legend’s magic and even less of the sneaky deals with his players. It really didn’t even seem like Tella was playing the game this time around.
There was still a lot of mystery in the plot, despite the lack of magic. You still didn’t know exactly who you should be trusting and who was a complete villain. But sometimes the author made it completely obvious she was trying to make someone a red herring, practically stuffing useless clues into your face through the book; other times she put neon signs above the characters’ heads just begging you to notice points. It made the end a bit predictable.
Even though this series is advertised as just a duology, I’m really hoping a third book is in the making. There were a lot of loose ends that would infuriate me if the series is just left as it is now.
Over all, the series is still good. It doesn’t have the magic of the first Caraval, but it still has enough mystery and intrigue to hold me till the end.