Marvel Legendary has been THE deckbuilding game at my house since picking it up last year. I currently own all of the expansion except for the Fantastic Four expansion (which I regret not grabbing back when it was $15) and the Legendary Villains and Fear Itself expansion as well.
This is the second big box expansion for the base Marvel Legendary game which is required to play this title. Dark City was the first big box expansion and it really amped up the difficulty, almost painfully so with the apocalypse and mister sinister master minds, Secret Wars falls in between the base game and the Dark City expansion in terms of difficulty. There are a few new gameplay mechanics like Cross Dimensional Rampage and Rise of the Living Dead, and a slew of new heroes and villains plus four new master mind cards. Some key additions are as follows.
These 2 cost cards allow you draw two cards when you play them. They aren't game changing by any means, but it does give you something useful to purchase when you are low on recruit points AND they don't stay in your deck (they get put back on top of the sidekick pile when played) so you don't have to worry about whittling them down later in the game.
2. Foes you gain
Some enemies when beaten are placed in your deck and are used like any other hero card. Not all mind you, but it is handy having some that can be used this way.
3. Multiple icons
Some cards have multiple icons like strength and range instead of the usual one. This makes setting up combos much easier and it allows for a game winning deck to be built much faster.
4. Play as the mastermind
The inclusion of an ambition deck allows one player to take on the role of the master mind to help succeed in their goal. They manipulate events on their turn, cycle out villains, and just generally try to stall the good guys from winning long enough to pull of a big W for the bad guys. You don't actively hurt the good guys for the most part, just really, really mess their game up. This new asymmetrical game play mechanic breaths more life into an already robust game.
That's the general breakdown of the game. Like I said earlier, you MUST have the base game to use this expansion. I highly recommend it too. Legendary has been a fantastic deck building game through and through. The tear down and set-up are a bit long in the tooth, the storage box for this (like past expansions) is kind of garbage though and Upper Deck really should have these cards all sorted when shipped by now, but they never do. That is all stuff that doesn't effect the gameplay in the slightest, but it is legit gripes. That being said, if you didn't like Marvel Legendary before this expansion won't change your mind. If you did like Marvel Legendary, this expansion adds a lot of life to your game and I recommend it as well as the Dark City expansion.
Marvel Legendary Secret Wars is the Second Big Box Expansion since the Dark City release! For the first time ever players can now play AS the Mastermind against the other players. Build your team to dominate as you battle against various universes in Battleworld. Secret Wars features playable characters from the Illuminati, Cabal and favorites from alternate universes. Work both with - and against - other players to defeat the various Battleworlds while laying waste to planet Earth. Find 14 new Heroes, 5 new Masterminds, 6 new Villain groups, and 8 new Schemes.