King of Tokyo: New Edition Board Game
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- In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens-all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.
- Combine your dice to gather energy, heal your monster or just slap others. Spend your energy to trigger permanent or one-shot special powers!
- Stop at nothing to become the King of Tokyo. . but that's when the real trouble begins for you.
- Ages 8+
- 2 to 6 players, 30 minute playing time
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From the manufacturer
King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll the dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory!
This new edition of the best-seller boasts new artwork, clearer rules, and revamped card abilities. Monsters have a new look, and the coveted Space Penguin character takes his place in Tokyo!
Features and Specifications
-New artwork by Régis Torres, illustrator of King of New York!
-Space Penguin included in the box!
-Clearer rules and card text for a better gaming experience!
For 2-6 Players.
30 minute playing time.
Ages 10 and up.
6 Monster boards.
1 Tokyo board.
6 black dice and 2 green dice.
66 Power cards.
6 cardboard figures.
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Most helpful customer reviews on Amazon.com
My game group uses it as a warm up or a night cap. Or if we have a non gamer over! A must own for the collection.
Once players are familiar, games can take as little as ten glorious minutes of Smashing!
There's strategy, so it's not all dice rolling, but I would say that luck plays a bigger factor than actual skill in this game. But it's not as lopsided in the luck department like in Yahtzee by any means.
There are also some cards that you can buy to either help improve your monster, or to help harm other monsters.
All in all, it's a fun family game that doesn't take up a lot of time, and even younger kids can enjoy. There is the unlikely scenario where a person gets knocked out very early in the game, and if it's a child, she/he might be angry or upset that she/he has to sit on the sidelines whilst she/he waits for the game to end.
It's a dice game. I've heard it called Yahtzee with monsters. And yeah, I can see that, but it has a lot more. There is a lot more interaction than Yahtzee with the battle theme. There are heavily unbalanced cards to collect and play, but that just adds to the outlandish gameplay. There's definitely more luck than strategy, but there's a real opportunity to make choices with what luck you're given. In a game of 4 people, you can all four go different ways in trying to win and it's hard to say which strategy will take it all. It's a great group game and is my church youth group's favorite game and I got this second edition to have a copy at our church.
As far as the new version goes. I like the old artwork better. All the artwork looks more plasticy. The new board works the same with updated artwork of the same scene. And the Kraken is gone!!! Who in the world decided that a 3-2-1 Penguin poser was better than the mighty Kraken? "Release the penguin" in a small squeeky voice is just not the same as a thunderous "RELEASE THE KRAKEN". The cyber bunny has been replaced with cyber kitty--who cares. The card back and front artwork is updated (I think the card info is pretty much the same). The dice and energy cubes are the same.
The possible problem is the lack of compatibility with expansions. Some of the expansions expect certain characters, and they've said there will be a version 2 Powerup expansion. So don't buy Powerup to go with this yet. The Halloween expansion that few like will not be updated, and the Halloween card backs are not compatible unless you put the cards in sleeves. I own the Halloween expansion but have never taken it out of the box so I can't speak for how much of a loss that is...
The rules have been clarified slightly and I understand that the cards are also slightly clarified. But if you have version 1, you can get the rules from iellogames website and use them with version 1!
So really if you have version 1, there's no reason to move up unless you have a strange penguin fetish. But if you don't have King of Tokyo--get this game! It's a lot of fun to play with 4-6 people.
Overall I like the idea. A battle of Kaiju over Tokyo. At the start, it's a dice rolling press-your-luck game. Glorified Yahtzee. But what makes this unique is the dynamic of not healing while in Tokyo, the ticking clock of staying in Tokyo, and the cards.
What a shame, is that the game is over VERY quickly. And it seems like the cards and income accrual just aren't there before the clock runs out. I would much prefer it to last a little longer. Not using the cards are a shame because those are what makes the game more interesting!
Modified rules can help and are likely needed. Such as getting two energy cube (currency) per die. Or double health ("die" then resurrect with a penalty, like a Street Fighter game).
I really do think it needs a second revision to address these issues.
But this is coming from the perspective of only playing in two player. A 4,5,6 player game may be totally different.