Mick and Casey McKee aren't exactly your average gunslingers. He's young and inexperienced, and has much too sunny a disposition for a gunman. She's younger, meaner, less experienced, but a much better shot.
When they get a job protecting the daughter of a stagecoach king--and her grand collection of toys--it seems like an opportunity to go someplace new. But after the wrong kidnapping, a murder, another wrong kidnapping, a couple of jewel heists and a few knocks to the head, Mick and Casey are left holding the bag of toys. Mick, however, is not as dumb as he seems, and as for Casey...nobody steals her gun and gets away with it.
HAVE GUN, WILL PLAY is a western whodunnit for fans of both puzzle mysteries and light adventure. (approx. 65,000 words)