Sushi Go! - The Pick and Pass Card Game
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- Includes 108 cards
- Rules of play
- Reinforces probability, visual discrimination and strategic thinking
- 2 to 5 players
- Playing time: 15 minutes
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Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you'll eat into your score! Gather the most points and consider yourself the sushi master!
From the manufacturer
Collect Them All!
Sushi Go! The Pick and Pass Card Game
Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!
Sushi Go Party! The Deluxe Pick and Pass Card Game
It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing a la carte from a menu of more than 20 delectable dishes. What’s more, up to 8 players can join in on the sushi-feast… let the good times roll!
Sushi Roll! The Sushi Go Dice Game
Rice and dice! Roll with your favorite Sushi Go! characters in this dice version of the best-selling card game! Load up the conveyor belts with savory sushi dice – then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And of course – save room for pudding at the end! Pick up the most points and you’re on a Sushi Roll!
|Sushi Go!||Sushi Go Party!||Sushi Roll|
|Number of Players||2-5 Players||2-8 Players||2-5 Players|
|Length of Game Time||20 Minutes||20 Minutes||20 Minutes|
|Game Type||Card Game||Card Game||Dice Game|
|Awards||Oppenheim Toy Portfolio Platinum Award and Parents' Choice Recommended||Oppenheim Toy Portfolio Platinum Award||Oppenheim Toy Portfolio Platinum Award|
Games for the Infinitely Imaginative
Gamewright was founded in 1994 by four parents whose kids wanted great games. From the start, our mission has remained clear: Create the highest quality family games with outstanding play-value. Guided by themes and experiences that transcend age and salted with a bit of irreverence, our games are designed to foster laughter, learning, friendship and fun.
Over the years our family has grown to over 150 games and countless happy players. The thousands of letters we receive from kids, parents, grandparents, and teachers tell us our hearts are in the right place. Thank you for inviting us into your home and for playing with Gamewright!
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Top international reviews
but after having this item a week in the basket suddenly it was a czech version.
The game is really simple - you each get dealt a hand of cards, and each turn you must pick one that you place in front of you, and then pass your hand to the next player until all the cards are gone. At the end, you count up the points. This is done for 3 rounds in total, and the winner is the person with the most points at the end.
You score points depending on the cards you put down in front of you. Some give you 1, 2 or 3 points, others give you points for collecting sets, and others give you points at the end of the game. Its incredibly rewarding to see your child debating with themselves about which cards to play - do I get the 2 points now, or risk it and try and get the 6 points later? Fun and educational (even if they don't know it).
The game is sweet as it deviates from the typical fantasy type theme of knights, dragons and wizards (favoured by boys), and instead has nice pictures of various sushi dishes! all of which are beautifully illustrated and easily recognisable after a few games (important for those not familiar with Sush!).
A wonderful result of this game is my five year old is now incredibly keen to try various sushi dishes.
Cannot recommend enough - 5/5!
And what a great little game it is! Everyone is raving about the artwork and portability so i'll focus on the gameplay - it's pretty well balanced with the target sets and the number of each card supplied and has the great drafting mechanic that makes it a lot more interesting than more conventional games. Cards and prints are fantastic quality, was pretty shocked at just how many cards they give you.
Only thing I would criticise is that the rulebook doesn't quite explain things as well as I would've liked but I was lucky in that I've watched games being played and knew the basic gist of the game. Usual case of being told the specifics before the actual aim of the game and what you'll spend a lot of game time actually doing.
Not played it with more than 3 people yet but i can imagine it's just as good with even 5 or 6, and it's not often you can say that. Adding more people will often slow a game down to a crawl or make it too chaotic but not here since you are constantly passing, choosing and receiving cards. I appreciate the additional 2 player rules but haven't tried that yet, looked a bit fiddly on first read but I'm sure they spent a lot of time developing them.
My daughter was even besotted with it and played a few rounds with us, and she's only 3 and a half. By the end she was understanding that she needed to make sets of the different families of cards and she was really proud of how many points we told her she'd made.
Edit:2018-10-22 Since I wrote this review Gamewright have published a game called "Sushi Go: Party". It's pretty much the same game but with some extra card types. From these you select which one you want before you start the game. Now SG:P is just fine as a game, and the extra variety is all very nice, but there are several reasons why I think you should still choose this version of the game. 1. The box is smaller so infinitely more portable, 2. SG:P has fewer cards of each type, which requires you shuffle after each round (instead of just at the start of the game) which seriously interferes with flow,
If you're getting together to play something more serious it can be a fun game to start with while people arrive or just to finish off the evening!
It is played over three rounds so you'll need a way of keeping score from round to round (nothing is included for this) but a pen and paper or smartphone will handle this no problem :)
I think the sushi theme put me off, but it's gamewright, and I adore their sweet quick to learn card games. Other favourites are zeus on the loose, gubs, too many monkeys and of course sleeping queens.
So I gave it another go, and so pleased I did. Another winner.
The game gets more fun as players learn how the game works, and start to block other players etc.
The cards are high quality, nicely illustrated, and come in a lovely travel tin.
The instructions are easy to understand, and even have a “quick guide” on the back so you can look at a glance and answer questions players might have.
Disappointingly though, I've now bought 2 more of these games as presents only to find they are in a foreign language and thus of no use. In one case I didn't notice until the day of a birthday party and so had no present to give.
Can be played thinking "long game" : counting cards and remembering which you hope will make it back to you... But not necessary.
What I love: the most strategic player doesn't always win as the random draw from a large deck and hand-sharing levels out the playing field. This makes it great for all ages to play together without older players needing to " play nice " to give younger players a chance.
Wish I had got the Party version first... I will be getting the expansion to have more cards to play with!
The cards are a good quality with nicely printed images. The tin is solid and fits the cards neatly so you're not having to carry around a lot of empty box as is the case with so many other games.
The enjoyment we found came from not knowing what was in the hands coming towards you, whether to go for the safe single scoring cards or try to complete a set. This can lead to joy when the last Sashimi you need comes into your hand or despair when you realise that someone else has drawn the card you need or even worse that there aren't enough in play anyway!