|Number of Game Players||2, 5|
|Number of Pieces||141|
|Remote Control Included?||No|
|Mfg Recommended age||10 - 90 years|
|Item Model Number||CSG-FORD|
|Product Dimensions||21.03 x 21.03 x 7.62 cm; 794 Grams|
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Gamewright CSG-Ford Forbidden Dessert Card Game
|Item Dimensions L x W x H||21 x 21 x 7.6 centimetres|
|CPSIA cautionary statement||Choking Hazard - Small Parts, No Warning Applicable|
|Number of Game Players||2, 5|
About this item
- Enter your model number to make sure this fits.
- Thirst for Survival
- Playing time: 45 minutes
- 2-5 players, ages 10 and up
- Playing instructions included
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Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert! When we launched Forbidden Island in 2010, we had an inkling that we had created a hit game but never to the point that we'd be prompted to make a sequel. Well, here we are a few years later with just that in hand. Our challenge to designer Matt Leacock was to create a game that would contain familiar elements (cooperative play, modular board), while offering up a completely different in-game experience. In addition, we wanted it to be simultaneously approachable to new players while upping the ante for those who felt they had mastered Forbidden Island. All this resulted in a fresh new game with an innovative set of mechanics, such as an ever-shifting board, individual resource management, and unique method for locating the flying machine parts. Hopefully we've achieved our goals and quenched your thirst for adventure.
From the manufacturer
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement!
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!
In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.
Soar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket - all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded… permanently!
The saga continues! What started off as a simple island adventure has evolved into an ever-developing storyline. From ocean, to desert, and now to the sky, this latest installment takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information, and constructing a real electrical circuit.
|Forbidden Island||Forbidden Desert||Forbidden Sky|
|Number of Players||2-4 Players||2-5 Players||2-5 Players|
|Length of Game Time||30 Minutes||45 Minutes||60 Minutes|
|Game Type||Card Game||Card Game||Card Game|
|Awards||Mensa Select, 2011 Spiel des Jahres Finalist, MTV Geek, Top Board Game of 2010, BoardgameGeek.com Golden Geek Award, Games Magazine Top 100 Game, Parents' Choice Recommended, and FunFare All Star Award|
Games for the Infinitely Imaginative
Gamewright was founded in 1994 by four parents whose kids wanted great games. From the start, our mission has remained clear: Create the highest quality family games with outstanding play-value. Guided by themes and experiences that transcend age and salted with a bit of irreverence, our games are designed to foster laughter, learning, friendship and fun.
Over the years our family has grown to over 150 games and countless happy players. The thousands of letters we receive from kids, parents, grandparents, and teachers tell us our hearts are in the right place. Thank you for inviting us into your home and for playing with Gamewright!
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Some of the rules are not made clear, eg: the use of the Sun Shield is a point of contention. We play it such that you can use it when the sun starts to beat down, in the same way you would use an umbrella when it starts to rain not in case it will rain!
On the whole though, it's an absolutely brilliant game that's very difficult to beat. It's one where you really can benefit from selecting the right characters and using their abilities. It's a pretty difficult game to beat which makes it so much more satisfying when you do. Amazingly, it's a very easy game to pick up and play with the rules being very simple. A must have for any board game collection and a fantastic variance on cooperative play.
The game play is actually very simple with players competing against the storm that moves around the board burying locations deeper under the sand. All players win or lose as a team, with the team losing if the storm becomes too ferocious, the board gets buried in sand or any of the team dies of thirst.
Each player has different abilities to help them discover pieces of the flying machine you need to escape. Combining this with the desert constantly shifting and items in random locations, each game feels different to keep it fresh each time.
What has impressed me most is how well balanced the game is. The difficulty level of the game can be varied nicely, by simply changing the strength that the storm starts at. All the different characters feel nicely balanced too, with distinct strengths, none of which are too insignificant or too powerful. Most importantly, they are sufficiently different to encourage the players to adopt unique roles within the team.
The game is driven by collaboration, with the storm taking a go for every player's. If players don't work together, the team will fail quickly due to dying of thirst. If they don't utilise their unique individual strengths for the benefit of everyone, the storm will usually overwhelm them before they escape.
If you've not tried a collaborative game before, this is a great one to start with.
I can thoroughly recommend it for younger players too. The fundamentals of the rules are easy to grasp. The instructions are well-written and most eventualities are covered. But there will never be an argument as everyone is on the same side. And when someone loses a game, there is no-one who has won to wind them up.
Perfect for competitive siblings!
There are a few rules, but it only takes one play-through to get comfortable with them and to be able to explain them to new players. Most of the rules can be explained as-and-when they’re required, and because you’re all on the same team there’s no pressure to explain absolutely everything upfront to make it fair.
Put simply, the aim of the game is to excavate the desert to find parts to a flying machine so that you can escape before one of you dies of thirst, or the sandstorm buries you in the desert.
Each player’s turn is nice and simple: you use actions (up to 4, but I can’t really think of a time you’d use fewer) and then draw storm cards. The inclusion of characters/roles makes the game more tactical and enjoyable without overcomplicating it.
I would recommend this game to both casual and hardcore gamers.
The early stages of this will give you a feel for the day when your children abandon you in an overheated undersupplied nursing home where the staff don't even give you water.