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Kindle Price: $21.95
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Game Programming Patterns by [Nystrom, Robert]
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Game Programming Patterns Kindle Edition


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Length: 354 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Page Flip: Enabled Language: English
  • Due to its large file size, this book may take longer to download

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Product description

Product Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Product details

  • Format: Kindle Edition
  • File Size: 13130 KB
  • Print Length: 354 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Genever Benning (2 November 2014)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • ASIN: B00P5URD96
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Screen Reader: Supported
  • Enhanced Typesetting: Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #143,708 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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