A range of fantastic ideas for organising your game code. The examples, although written in C++, are simple and readable no matter what language you primarily program in. The author writes with a wonderful sense of humour and humility.
The patterns presented presume a general object-oriented style in your project. However, I have found that many of the patterns are more 'concepts' that can be modified to work in a range of ways. For example, I use a slightly different implementation of many patterns in order to program sections of my games in a more procedural style.
An absolute joy to read.
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