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Essential Mathematics for Games and Interactive Applications by [Van Verth, James M., Bishop, Lars M.]

Essential Mathematics for Games and Interactive Applications 3rd Edition, Kindle Edition


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Review

Praise for Previous Editions: "It's the book with all the math you need for games." -Neil Kirby, Researcher, Alcatel-Lucent "Even though I've worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand." -Peter Lipson, Toys for Bob, Inc.

Product Description

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.


New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.


The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.


An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.


Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.


Product details

  • Format: Kindle Edition
  • File Size: 26981 KB
  • Print Length: 624 pages
  • Publisher: A K Peters/CRC Press; 3 edition (15 September 2015)
  • Sold by: Amazon Australia Services, Inc.
  • Language: English
  • ASIN: B015FDE53O
  • Text-to-Speech: Not enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #385,099 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most helpful customer reviews on Amazon.com

Amazon.com: 4.7 out of 5 stars 13 reviews
A. M. Hernandez
5.0 out of 5 starsAn Almost Flawless Book! Lots of Stuff Covered From Math to Graphics to Physics. Highly Recommended.
13 February 2017 - Published on Amazon.com
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12 people found this helpful.
Adam S Easterling
5.0 out of 5 starsA practical guide to the essential elements of games programming
25 January 2017 - Published on Amazon.com
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13 people found this helpful.
Luis
5.0 out of 5 starsLove the focus core fundamentals of the math
18 January 2019 - Published on Amazon.com
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RajDarge
4.0 out of 5 starscoverage is comprehensive, but a little quick. explanations ...
16 December 2016 - Published on Amazon.com
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2 people found this helpful.
recep yalman
4.0 out of 5 starsI did not finish yet but I haven't got bored either. It is very readable and understandable so ...
5 October 2016 - Published on Amazon.com
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2 people found this helpful.