|Number of Game Players||2-4|
|Release date||11 July 2018|
|Mfg Recommended age||14 - 100 years|
|Item Model Number||DWGES4SAS|
|Product Dimensions||25.4 x 25.4 x 5.08 cm; 606 Grams|
EmperorS4 Sorcerer and Stones Board Game
|Item Dimensions L x W x H||25.4 x 25.4 x 5.1 centimetres|
|Cautionary statement||Choking Hazard - Small Parts, No Warning Applicable|
|Number of Game Players||2-4|
About this item
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- "Xian", or the "godly spirit," is the final form that a human can become through the act of training and enlightenment. A Xian is practically immortal, and possesses godly powers
- 1-4 Players
- 30-60 Min Playtime
- Ages 8+
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"Xian", or the "godly spirit," is the final form that a human can become through the act of training and enlightenment. A Xian is practically immortal, and possesses godly powers. During the early Qin Dynasty, many Taoists are obsessed with the idea of Xian, and study the act of Xian intensely, looking for all possible ways to increase their chance of enlightenment. Many fascinating legends are the results of such obsessions. During the game, players will travel back to the ancient kingdom, and attempt to attain enlightenment by controlling spiritual stones and "Qi," the life energy. By studying under Taoism, players will race to see who can rise among their peers, and be the first one to become a Xian and achieve immortality.
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The complexity of the game can be advanced by adding a secondary puzzle in which a second player marker can travel and pick up runes based on what color of cubes you have collected. This additional puzzle does great things for the interest level of the game; making your decisions on the initial puzzle more important. The secondary puzzle also adds to the likelihood of analysis paralysis, often causing the game to lag.
While I usually really enjoy puzzles, I found this one somewhat unrewarding. Regardless of how the board was set up or how my opponent played their previous turn, I was always able to make substantial progress. This kept me from being excited about my turns because I never felt like I accomplished anything really interesting.
I played a two-player game of this and both of us came to the conclusion we wouldn't want to play with higher player count. With little player interaction, you aren't very invested in what your opponent is doing. If you aren't actively taking your turn, you are essentially just waiting for your next turn. Adding players will just increase that wait time.
The component quality was decent, but not great. Although the chunky wooden cubes are high-quality, plastic would have been more fitting as they were representing gems/stones and could have nicely matched the box art. The tiles that house the cubes are double layered with square cut outs that the cubes sit in. A very nice touch, but I should note that the cut out revealed raw, unfinished cardboard beneath.
I want to like this game. It has great potential and a solid framework. But it felt like something was missing.