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Dungeons & Dragons Wizards of the Coast RPG – DandD – Books and Modules: Fantasy Roleplaying Game Starter Set Misc. Supplies – 15 July 2014
From the Publisher
Products are hard—they have to straddle quality, fidelity, and approachability. They need to remain true to the rules while being easy to learn. They need to provide a good representation of what the product line is like while remaining an impulse buy. The D&D Starter Set does this well, with rules that can be grasped quickly balanced that's hard to argue with.
From the Designers
Get started playing Dungeons & Dragons with the Starter Set! Containing everything you need to leap into a D&D adventure, this boxed set is designed for five to six players, with one of you taking on the role of the game’s lead storyteller, the Dungeon Master.
Join thousands of other D&D players who have experienced the exciting adventure in the box: 'Lost Mine of Phandelver,' a 64-page booklet for the DM to read.
If you’d like to learn even more about D&D, the Starter Set is a perfect jumping-off point, leading next to the main Dungeons & Dragons books: the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
About Dungeons & Dragons
An innovator in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
- The set includes all the dice, spells, monsters, and magic items you need to play the adventure
- D&D rules are distilled into a 32-page rulebook that’s focused on playing characters of levels 1–5.
- Choose one of these characters: a dwarf cleric, an elf wizard, a halfling rogue, or a noble fighter.
Inside the Dungeons & Dragons Starter Set:
Five Ready-to-Play Characters
In D&D, you create characters and play their roles in a story. Choose from a halfling rogue, seeking revenge against a traitorous ally. An elven wizard, called to duty by the god of knowledge—these five characters are ready for adventure, and great models for future characters.
In-game outcomes are sometimes determined by chance. Does the ogre believe your outrageous bluff? Does your dagger pierce the dragon’s scales or merely scuff them? These six dice help decide.
In D&D, the story is guided by your actions, and your actions are guided by the rules.
'I hurl the brazier of hot coals into the monster’s face,' a player says. What happens next is up to you, the Dungeon Master, and this book.
Adventure Book: The Lost Mine of Phandelver
This book is for the Dungeon Master. As the Dungeon Master, you’re the game’s narrator and referee. You’ll play the roles of the monsters and villains your players encounter as they battle and plunder their way through Never winter.
|PLAYER'S HANDBOOK||MONSTER MANUAL||DUNGEON MASTER’S GUIDE||STARTER SET|
|Get this to:||Learn to play D&D, create characters, expand your skills||Create monsters, discover lore to inspire your adventures, get guidelines for using monsters in-game||Run and modify your adventures, encounters, and campaigns, discover lore to inspire your stories||Learn to play D&D, join your first adventure, get pregenerated characters|
|Audience:||New & experienced players, new & experienced Dungeon Masters||New & experienced Dungeon Masters||New & experienced Dungeon Masters||New players & Dungeon Masters|
|Contents:||Walkthrough of building D&D characters / Rules for roleplaying and combat / Directory of 350+ spells with descriptions and illustrations||Guidelines for populating your adventures with iconic D&D monsters / 150+ monsters illustrated in vivid color / 400+ tables with rules for each monster / History and lore to inspire your adventures||Rules and inspiration for running your adventures / Guidelines for non-player character creation / 240+ magic items with desciptions, lore, and illustrations / Dozens of tables to inspire in-game outcomes||Adventure book with everything the Dungeon Master needs to get started / Rulebook for playing characters level 1–5 / 5 pregenerated characters, with character sheet / 6 dice|
- Publisher : Wizards of the Coast; Brdgm edition (15 July 2014)
- Language : English
- Misc. Supplies : 96 pages
- ISBN-10 : 0786965592
- ISBN-13 : 978-0786965595
- Dimensions : 29.4 x 5.5 x 23.5 cm
- Customer Reviews:
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Top reviews from Australia
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By kris braund on 11 September 2020
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5e comes with some pre-filled character sheets, an extremely basic rule book with no real explanation to anything other than when to take your turn and a campaign book you can play through to understand how DMing works. Once you've finished these two pamphlets you're on your own. Oh and you get some dice.
This set is adequate for players who are already familiar with D&D, but if you're already familiar you'd be better off spending your money on the Player Handbook (not included) and printing off some blank character sheets from the internet. The fact that you can't create your own character using anything in this starter box should be enough to point you towards something better.
The starter pack contains a few guided character sheets (which we are using for our first quests to get the hang of the rules), a DM playbook and rule book, and a set of nice navy marbled dice for the DM. The best part of the set is the pre-made quests: it allows the DM to get the hang of their role and start storytelling and embellishing whilst also giving some guidance and an end to the quest.
Me and 3 of my friends have played for a few hours each time and are finding the starter kit really helpful - though I also recommend printing or downloading the player rulebook guide that can be found on the DnD website (it's much more helpful for accurate magic rules and how to play as a magician/elf/etc.).
Really glad we bought this - hours of fun ahead!
My experience is two booklets and some character sheets in a box, several hours watching youtube video, rereading the booklets, trying to play the mission, getting stuck and then rereading the booklets, then going online to buy the 5e Dungeon Master book, and then watching more videos, and rereading the booklets - seriously, I think we got through three bottles of scotch on holiday trying to work out this cursed game. The amount of studying you need to do is on par with a level 6 undergraduate assignment. It'll take you a week to understand 'combat', and another week to understand 'weapons', and a month to work out 'resting'. Jesus! Find a dungeon master and learn from them instead - whoever came up with the idea of a 'starter box' for this turgid monstrosity of a game needs it inserting in their behind.
This really does come with everything you need (except enough dice, you can never have too many dice) & is excellent. I've role played for years, but never run a campaign & this really does give you everything you need to run one.
Can't recommend it enough