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Divinity Original Sin 2 Definitive Edition (PS4)
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- Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
- Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress and speak to every animal. Even ghosts might be hiding a secret or two.
- The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools.
- Up to 4 player online and dynamic split-screen multiplayer. Play with your friends online or in local split-screen with drop-in, drop-out multiplayer.
- PVP Hot-seat mode: battle your friends in round-robin, hero to hero.
- Story Mode: a new difficulty setting for players who wish to enjoy the lauded narrative, but still want to enjoy the combat.
- An entirely re-written journal to catalogue your journey and reflect on your quests.
Product detailsPlatform:PlayStation 4
- Is Discontinued By Manufacturer : No
- Language : English
- Product Dimensions : 13.5 x 1.4 x 17.2 cm; 109 Grams
- Release date : 31 August 2018
- ASIN : B07DCB9NJF
- Item Model Number : 113140
- Best Sellers Rank: 4,111 in Video Games (See Top 100 in Video Games)
- Customer Reviews:
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The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart in cooperative sandbox RPG Divinity: Original Sin 2 - Definitive Edition.
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Divinity 2 looks and plays very much like Divinity 1 on the PS4. The graphics and controls are very similar and this is both a good thing and a bad thing.
Your standard game play is a top down view, reminiscent of classic RPG's like Baldurs Gate, and you can pan in and out very easily. Close up the graphics look great, really detailed textures and every area is filled with things to do and interact with. However zoomed out there is often so much on the screen it is very difficult to see what is going on, especially in areas of dark lighting. Unfortunately even zoomed fully out it is still hard to see what is ahead of you, in many cases you will be spotted and attacked by enemies before they have even appeared on the screen. This can be frustrating, especially when you consider how unforgiving this game can be in combat.
As with the first game you control a party of up to four characters, however Divinity 2 gives you the option of playing one of the pre-generated characters or making up your own. If you play a pre-generated character you get extra dialogue options as they have been written into the story, so really it makes sense to do this. The remaining pregens can be recruited as NPC's to control and equip as usual, although they do have their own stories and motivations.
The main story is a strange mix as it continues to include Divinity's quirky humour, with many jokes about roleplaying tropes breaking the fourth wall and reminding the player that it does not take itself too seriously. However Divinity 2's story seems darker than the first game, with a strange emphasis on blood and gore which makes an odd contrast. Without giving away too much I was also surprised how similar the story was to Dragon Age's plot about tranquil mages, but I guess that's up to the game designers to fight over.
Combat in Divinity 2 plays much like before, it is turn based, with a lot of tactical special moves and spells which can be combined or countered to make it all seem like a weird version of chess. Mastering these combinations is key to winning combat, for example using a rain spell to make your enemies wet, then using a lightning spell to electrocute them. It's all a bit cartoon like, reminiscent of Wile E Coyote, and those hoping for more visceral realistic combat will be disappointed. It's also quite slow as you have to wait for various NPC's to perform various special moves with their own graphics to show off. Very rarely do combatants simply hit each other.
Overall then fans of Divinity 1 will love this sequel as in most ways it is more of the same. However those new to the game may find it an acquired taste. Much of the progression relies on interacting with everything and everyone, something that requires an attention to detail that will aggravate the casual gamer. The amount of fiddling around with inventories and abilities also requires a lot of thought, and if you get it wrong you will find your characters dying a lot. If you have not played Divinity 1 I would highly recommend playing this game on an Easy difficulty setting. There is not a lot of randomisation so if you do have to restart you will end up having to play the whole thing through again.
That said there is a lot of fun to be had with Divinity 2. The fact that it does not take itself too seriously means there are a few genuinely funny moments to be had. The high level of detail while fiddly does mean there are lots and lots of secrets to uncover and many surprises to be found. Using a "narrator" as the voice of the GM means it does feel a lot like an old school RPG and the game offers lots of options for playing with others online or over a network. It's not perfect but Divinity 2 for all its flaws is still an impressive RPG with a lot to offer fans of the genre.
Sold it the next day :(
The camera - how can anyone revere this? Even when zoomed out you don't have a great view of what's ahead, undermining sneaking attempts and making traversal more difficult than necessary.
Solving missions - I find myself using the internet to find solutions to quests and often doing so just to find out where to go next. This is another revered game mechanic but really it's just a waste of time, padding out the game with mundane exploration. We're led to believe that this game is 'open', however it's very easy to get the worst ending to a mission and the worst reward, often without prior warning unless you use a guide. This is particularly frustrating as this is identical to the first game. This game does seem to be more forgiving with its use of quest markers to guide you, but far too often there is little-to-no indication of how to progress a mission.
Gameplay - this is where it becomes a very mixed bag. Unless you're well-versed with this game, starting the game in any mode other than explorer is going to be a hellacious and punishing experience. On that note, I am also irritated that I had to look online to find explanations for what the names of each mode actually mean! The learning curve is extreme in this game. There is a slight tutorial at the start but it is vey brief and shallow. You are then constantly inundated with information and mechanics. On one hand the diversity is great, but on the other it's extreme. You can only have four characters, yet there are many more different types, making it difficult to choose and experiment, creating a risk of a very unbalanced party.
Overall I am saddened and disappointed at what could have been two amazing games but they have clung onto some sort of elitist approach, taking pride in not 'hand-holding', with the end result being looking online for guides (whether people like to admit it or not). The fighting mechanics can be bizarre, especially the armour system. If you have 100s of hours to invest in this, you may find it pleasurable. I found it cumbersome and a chore.
- Interesting story.
- Great for coop adventure (allows you to connect via multiple means).
- Characters are very customisable.
- Same great gameplay as the first game.
- Improvments on the first game such as more races, better armor appearance.
- If you are playing through the game with a friend then the game progress/characters are only saved on one profile.