This is the last in a loosely grouped set of books detailing life in the Imperial Guard, and focuses on the Desert Raiders(get it?) of Tallarn, who're famed for riding horses around a futuristic battlefield. Remember the horse part, because this is probably the only reference you'll ever hear about it aside from the cover art.
The plot of the book is incredibly two-dimensional. Guard lands looking for the cause of a distress signal, and are subsequently attacked by Tyranids. The book started off promising, with two warring factions being forced to make nice in the middle of a desert wasteland with dwindling supplies. I was under the hope that this would include a lot more subterfuge and political wrangling, but sadly no.
That being said, the authors action sequences are well written, at a decent pace, and are intelligently thought out, almost to a degree unusual for the Guard. This definitely isn't as good a read as 15 Hours, but if you're looking for a simple pulp novel that you can blast through in a day or two, its not bad either. Heres hoping he's given more plot to play with in the future.
- Mass Market Paperback: 245 pages
- Publisher: Games Workshop Ltd (3 December 2007)
- Language: English
- ISBN-10: 1844164926
- ISBN-13: 978-1844164929
- Product Dimensions: 10.2 x 1.3 x 17.1 cm
- Boxed-product Weight: 259 g
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