Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet or computer – no Kindle device required. Learn more
Read instantly on your browser with Kindle Cloud Reader.
Using your mobile phone camera, scan the code below and download the Kindle app.
Enter your mobile phone or email address
By pressing ‘Send link’, you agree to Amazon's Conditions of Use.
You consent to receive an automated text message from or on behalf of Amazon about the Kindle App at your mobile number above. Consent is not a condition of any purchase. Message and data rates may apply.
Defender: An Epic Fantasy Adventure (The Sanctuary Series Book 1) Kindle Edition
Ten thousand years ago, the gods themselves forged weapons of war unmatched by any mortal steel. Most were lost to the mysteries of time. A few...were not.
Cyrus Davidon, a warrior on the ragged edge of poverty, leads a trio banded together with others into a dragon's den in search of adventure – and gold. When things go terribly wrong, a chance encounter with the guild of Sanctuary saves their lives and brings Cyrus into a world he has only imagined. But all is not rosy in the ranks of Sanctuary; betrayals are brewing, and tensions within the guild threaten to destroy them as a shadowy villain begins collecting the weapons of the gods for terrible purposes. Paired with a beautiful, caustic elf named Vara who harbors a mysterious secret, Cyrus must brave the lands of Arkaria and find out who is pulling the strings before Sanctuary, and the land of Arkaria, are destroyed.
What readers are saying:
“A thrilling fantasy, that leaves you guessing until the last page. An adventure with dragons, swords, and trolls, I only wish it was longer.” ★★★★★
“Crane has blended action, adventure, mystery, magic, suspense, even a little romance into a wonderfully rich tale of heroes conquering evil and going on through impossible odds to triumph.” ★★★★★
About the Author
- ASIN : B0057OAXQ0
- Publisher : Ostiagard Press (2 January 2014)
- Language : English
- File size : 3443 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 269 pages
- Best Sellers Rank: 215,696 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the author
Review this product
Top reviews from Australia
There was a problem filtering reviews right now. Please try again later.
There was action but it could have been more exciting if somebody didn't have to flick their wrists and cast a teleportation spell and get out of the way or if the author got rid of the resurrection spell.
There are just too many safety nets in this book, and the author has no idea what comedy is, and there was nothing but a long string of minor adventures.
Here's a trick Robert, quit playing dungeons and dragons with a bored DM and actually read one of the novels.
Top reviews from other countries
The land of Arkaria holds cities of dwarves, elves, humans, trolls, dragons, gnomes, dark elves,gods and their treasures. Within these cities are guilds- groups of adventurers who target the cities treasures and steal these for the good of the guild ( to build the guild up to a more powerful association for its members).Each guild also seems to have an underlying reason for existence.
Book one introduces us to Cyrus Davidon a warrior, who after failing to get his own guild (Kings of Reikonos) to any standing joins a larger more powerful guild Sanctuary. The leader of Sanctuary believes in honour and therefore has other reasons for the guild other than adventuring ( he thinks this is a means to an end).
The story develops through his first few years in Sanctuary and is full of action, betrayal, and longing...
A very good read.
The Girl in the Box kept me hooked and I am now waiting for the last two books in the series to come out.
As I had found those books to be most enjoyable, I thought that I would give Robert Crane's other series a go.
A previous reviewer mentioned that this book feels like a Dungeons and Dragons manual and I agree there is something to be said for the accuracy of that comment. I found this book quite tedious and difficult to get into. There was a very palpable feeling of let down and I found myself wishing that I could return to Sienna and the Girl in the Box.
And yet...there was just something enough to keep me going and then to purchase the next book and then again the next one after that.
Each book is better than the last and I can now say that I am enjoying the Sanctuary series.
In summary, you may find this book a bit of a struggle to read, but rest assured that if you persevere the next books do turn out much better to read. Unfortunately, they do need this book to set the story up, but in fact the pay off is quite acceptable.
In fact this is a well written and gripping book. The story is told from the point of view of a warrior in a D&D style world. There is nothing wrong with starting from a world with that cast of characters. It is a world that most fantasy readers will know well as most fantasy books seem to include a subset of the same races/abilities/classes. It made a change for an author to be refreshingly honest about his influences and it made me smile when the character was first brought back to life.
The story is well worked. There are a number of sub plots, some of which reach fruition within this book and others that are left hanging. Unlike most of the starts to series that I have read for free on my kindle I will purchase the next book (which will be only my second purchase since getting the kindle at christmas - 30+ books reviewed so far).
There is enough to this story and this world that I want to go back into it.
I need to preface my comments by saying I'm now reading book 4 in the series and have really enjoyed this world and the characters that the author has created.
This first book starts quite poorly and, initially feels like a regurgitation of a Dungeons and :Dragons game. It introduces and explains in fairly short order the classes, their skills and characteristics of that game along with the whole theory of adventuring. For anyone familiar with this (and that maybe by a generational thing)" this jars quite badly. This exposition affects everything in that parts of it come from dialogue from characters which prevented me from engaging with them.
One that's out of the way, things start to pick up rapidly and it develops into a cracking read: entertaining, engaging and well paced. The other books get better and better.
So, stick with the initial exposition and you're in for a great read.