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Deception Base Game Standard Multi-Colored
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- 4-12 players
- 20 minute play time
- Ages 14 and up
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From the manufacturer
Who among you can see through the lies?
Who is capable of getting away with murder?
n Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime – and the killer is among them.
Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer.
The murderer must mislead and confuse the investigators to save themselves.
Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?
A Quick Glance
- For 4-12 Players
- 20 Minute Playing Time
- Ages 14 and up
- 12 Role cards, 200 Clue cards, 90 Means cards
- 32 Scene Tiles, 11 Badge Tokens, 6 Wooden Bullet Markers
A closer look
The Murderer will select the solution to the crime by identifying the Means of Murder and Key Evidence.
Using clues from the Forensic Scientist, Investigators attempt to crack the case while the Murderer tries to point the investigation toward other players.
Cracking the Case
Investigators get one guess at the crime, staking their badge on finding not only the right suspect, but the right Key Evidence and Means of death.
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- The box it comes in is basically a mini-version of the base game box.
- More cards, more tiles, more role cards.... yay
The main negative
- The back of these new role cards are different from the backs of the base game role cards which means... you will have to sleeve all your role cards (a sleeve that has a solid colored back side) otherwise it would be easy to spot which players have a special role.
- My base game has a hard time holding all the components by itself, so I'm not sure it can carry more tiles/cards. I wish this expansion came with a deeper insert that could better hold everything.
I played about 10 games so far (6ppl & 4ppl) and here are my impressions:
- It's really fast (15-30 depending on no. of players) and non gamers can easily pick up and also be really good at this game.
- I love the components and its quality. Though I still used card sleeves to protect the role cards. If murderer card has some distinct damage or fold it will kill the game.
- It's easy to swap away your Forensic Scientist role without affecting the game (if you don't like the role).
- Murderer has much less pressure compared to other games like Resistance. It's really hard to tell who the murderer is from their behaviours as everyone's cards would match some of clues given. Also guessing the murderer won't finish the game as you have to guess the 2 cards completely correctly. So it's much more proper deduction than sniffing out the bad guy(s) which I really like about the game.
- I would say it's slightly easier for murderer to win. It's mainly because some of the clue tiles cannot help to guess some cards at all (e.g. weapon is a poison and clue tile is weather). And you only get to change 2 clue tiles only.
- Definitely would be more fun with large number of players (I think 6-8 would be perfect).
I really really really hope to see an expansion for this game as there are good room for improvements such as adding more cards, roles, events, mechanics. I am not saying this game is not great yet but I can see that it can become even greater game with more stuff. Please make an expansion !!
That being said! After you play the original game so many times, you do kind of get to boil it down to a science. When you really have a firm grasp of all the different weapons and clues and scenarios, it becomes noticeably favorable for the investigators to narrow down their suspect and eventually deduce what the killer used for his or her crime. Eventually you start implementing house rules and game variants to try to make it harder for the investigators to catch the murderer.
IN COMES 'UNDERCOVER ALLIES' TO THE RESCUE!! Wow, what a breath of fresh air! This game adds just the right amount of elements I feel the original needed to keep it fresh, explore new ways to enjoy the game, but also keep the core elements of what made the original so great. Again the new roles add just the right amount of balance that this game needed to make it a much less one-sided game for the good guys. Not only that but because there are more roles to play, more people get a chance to interact with the game in their own unique way, other than just being a standard investigator like everyone else. Also it helps out a lot that they have added a bunch more evidence and weapon cards to the mix. I really feel like they hit the nail on the head with this expansion, as far as ironing out any problems the original may have had. Like I said, they added just enough new elements to keep it fresh, balanced, and unique, while still keeping the core of the game that makes it so much fun. I am truly a big fan of this expansion, and I can't wait to play it again and again with my groups of friends!
As far as the physical contents goes, there are a few things to note. One is that the role cards are all crispy clean fresh! Awesome, right?! Well, not so much if the original game you own is weathered and worn down, because now your crispy new expansion roles will be among your worn down original roles, and it might give away who has what if people take notice. An easy fix for this is to get card sleeves for your role cards. As far as packaging your new cards in with your original box, there should be plenty of room for your evidence, weapon, and role cards, but there seem to be a few too many clue tiles. You can still get it to fit int he box, but it's a little cramped, as the tiles will overflow a little bit. I believe the kickstarter box for the expansion is big enough. Bummer for those of us who didn't kickstart it though! It's not a big deal though.
Exclusive Kickstarter role** The kickstarter included an extra role that you can easily implement yourself. That is the "Clever Accomplice" which replaces the normal accomplice. The rules for the clever accomplice are the same as the the original accomplice BUT as an extra level of difficulty, the clever accomplice chooses a piece of evidence and a weapon from a DIFFERENT character than the murderer. If these 2 pieces are ever accused of being the murderer by someone, the murderer team automatically wins the game. So the idea is for the clever accomplice to choose 2 things that are very similar to what the murderer has, in order to get people to guess that instead. Pretty sneaky!!
-More Weapons and Evidence cards
-More roles make it more fun for larger games
-Game Is much more challenging for investigators to win (It's a fair fight now, as opposed to investigators always winning)
-One of the best party games ever made
-New role cards give themselves away in an old deck. You'll need card sleeves to hide this
-Adds elements that might make it TOO challenging for the investigators, but luckily there are several new way to tone down and adjust the difficulty.
-New tiles done quite fit in the box perfectly. Not a big deal though, just a little overflow
If you're a fan of the first game, or even if you've never played the first game, you will absolutely LOVE this game. Your friends won't stop talking about how much they love this game. So much more involved than your typical party game. There's just no end to the fun you'll have!!
The premise of the game is that a murder has taken place, and the killer tries to mislead the investigators while hiding among them. Each player is randomly assigned a character role, and randomly dealt 4 evidence cards and weapon cards. The player assigned the role of Forensic Scientist silently uses cards and markers to try to guide the investigators to their win condition - identify the killer, key evidence, and weapon.
It's a very easy game to learn, and equally easy to teach. When there are six or more players in it, additional player roles can boost the complexity to make the web of deceit more difficult to untangle. With four to five players, the game is still fun, but often easier for investigators. The visual aesthetic to the game is pretty great - very clear, creative, mature.
I'd strongly recommend this game - great for a social night with friends, no matter their familiarity with board games, and accommodating anywhere from 4-12 players.