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Castle Panic: The Wizard's Tower
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- supports 1 to 6 players, ages 12 and up, for 90 minutes of fun
- adds new Monsters, cards, and mechanics that take the game to a whole new level
- builds on the strengths of Castle Panic (the base game) while adding dramatic new Monster and player abilities
- provides new choices that allow players to make more interesting play decisions
- great for experienced gamers and for people ready for a deeper challenge than Castle Panic
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Most helpful customer reviews on Amazon.com
The expansion on its own merits is great. It adds so many different levels of depth to an already fantastic game. The cards are well made and interesting, the new game mechanics are well thought out and make sense, everything bolts right on to the original game seamlessly to make it an even more fun. If you like Castle Panic, I think its safe to assume you are going to like Wizard's Tower too.
HOLY COW does it make the game so much longer! My 9 year old and I play Castle Panic after dinner some evenings as something fun to do before he goes up to bed. That is NOT an option when using the expansion. I thought maybe the first time we played was a fluke because we were learning the new rules, but after several evenings of being LOUDLY berated for keeping the kid up waaaaayyyyyyyyy past his bedtime because we started playing at 7 and were still going at 10 I have to concede that the expansion just needs that much more time.
If you usually play with more than 2 people the game should go quicker than what I've experienced and if the players are generally older than 12 or so they should be able to keep their focus, just be aware, if game length is a consideration and the base Castle Panic game is about right in that regard, this expansion requires significantly more time to play.
However, we never once lost the game. It got intense in a few spots, but it wasn't all that tough.
Well, this expansion has made it tough. And that is a good thing. Sometimes too easy is stale or boring. And this game added mechanics such as imps, flying creatures, creatures immune to archer ring but slayed instantly in the knight ring.
The megaboss monsters are fantastic.
My only gripe is that they added player cards (which are all great), but now there are so many purple cards, when you play a one or two player game, you rarely draw the ring cards that do the actual hitting. If you expand to a 4 or 5 player game, it plays quite wonderfully and is well balanced.
They have suggestions to take out specific monster chips for the expansion play, but we've found that if we are in those 1-2 player games, we add them all back in. We also use all 6 mega monsters. We do the whole kitchen sink. By adding the chips they asked you to take out, it does make the game a little easier because those monster chips aren't as deadly as the others and it gives you a greater chance of having draws which are manageable. But we feel that having all six megabosses balances it out.
But THAT is the beauty of this game. You play it however you want and make it whatever you want. My youngest child struggles with the expansion as it is more complicated (more special rules) than the original. But that struggle lasted only 1-2 games. Now he is a master at castle panic.
Forget about having dinner together, the kids never want to talk about their day anyways. Play a boardgame like Castle Panic...you will be chatting and gabbing so much, they won't even realize they missed out on their video game time.
The Wizard's Tower adds new (and more interesting) bosses as well as regular "minions." You also get a few extra cards for your main deck as well as an entirely new deck that you can tap into as long as your Wizard's tower is still in play. By discarding a card from your hand you can draw from his stack of very powerful cards. They might not always help your specific situation, but they are inevitably going to help you survive some dire situations.
This expansion adds the element of fire, which burns building and foes. There are also flying monsters that are not vulnerable to boulders, swordsmen, or knights. Many other new monsters included in this set really make it a must have for fans of the original game. There are just so many new enemies to make you "panic!" Don't pass up on this excellent expansion to an already fun game. Although the price is a little high for a new deck of cards, monster tokens, and a bag for mixing up your monster tokens (very handy, by the way), I still think it's worth the price for the fun factor this wonderful package offers.