|Number of Game Players||1, 4|
|Mfg Recommended age||0 - 0 years|
|Item Model Number||CSGMCB001|
|Product Dimensions||29.21 x 7.62 x 29.21 cm; 2.02 Kilograms|
Other Sellers on Amazon
+ FREE Delivery
+ $9.22 delivery
Maracaibo Board Game
- Enter your model number to make sure this fits.
- Game Board
- Player Boards
- Game Cards
- Currency Tokens
- Game Board Markers
Frequently bought together
Have a question?
Find answers in product info, Q&As, reviews
Your question may be answered by sellers, manufacturers, or customers who purchased this item, who are all part of the Amazon community.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean. E. g. , you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister. - Maracaibo - Board Game
From the manufacturer
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.
An Adventure on the High Seas
Engage in an innovative campaign, experiencing an exciting story over the course of multiple sessions. In the process, several surprises change how the game plays out. Surprises abound!
At a Glance
- Head-to-Head Card Driven Strategy
- 1-4 Players
- 30 Minutes/Player
- Ages 12+
Adventure in the Caribbean
Multi Use Cards
With over 150 cards that can be used in multiple ways, Maracaibo will unfold differently every time you play.
An optional campaign mode can be engaged that will unfold a sweeping narrative over the course of multiple game session that reacts to your choices.
Upgrade and customize your ship to gain an advantage on the high seas. Your achievements will be rewarded with special abilties for your ship that allow you to explore multiple strategies.
Each player receives a ship and selects a career. Each player then receives a hand of project cards that will inform their grand strategy as they set out on their grand adventure.
Players move their ship up to 7 spaces along the Caribbean and take an action wherever they dock. Will they explore the deep jungle or fight alongside the grand navies? The sea is open for exploration.
End of Game
After 4 decades at sea, players will compare their accomplishments to claim victory and the title of the greatest captain in the Caribbean.
Included is a player driven campaign that can be engaged by multiple players that reacts to their decisions and unfolds over the course of the multiple games. Introduce new characters and new locations on the map to see what adventures lie ahead!
Review this product
Top reviews from Australia
There was a problem filtering reviews right now. Please try again later.
Top reviews from other countries
Other changes between the 1st and 2nd edition:
- Misprints from first print run (Martyr cards, career card Adventure) are solved.
- Rulebook has some upgrades and clarifications
- 10-doubloon certificates are replaced with 100/200 victory point tokens
- location circles on game board (especially 21a, 21b, and 22) are bigger
- check marked circles on legacy tiles L10-L17 are now empty (without check mark) to avoid confusion
There is one minor error in this 2nd edition print and that is that the green 100/200 victory point token has a misprint ("100" on both sides), but there is a sticker in the box to fix it.
Note, Capstone is soon about to start up a 3rd print of the game but I do not know what is different. I don't think much aside from maybe replacing the cardboard coins with metal coins?
All in all, I'm glad that I purchased this game and that it was the 2nd edition print. Hope this helps.
Simple mechanics, but lot's of decisions to make to balance out your strategy. There is a certain strategy that provides you with the most points to win,,, but not the only strategy. Well done.