|Number of Game Players||3, 5|
|Release date||3 December 2015|
|Mfg Recommended age||8 - 99 years|
|Item Model Number||112CLP|
|Product Dimensions||2.54 x 9.53 x 13.97 cm; 204 Grams|
12 Days Card Game
|Age range (description)||96 months to 1188 months|
|Item dimensions L x W x H||25 x 95 x 140 millimetres|
|Number of players||3, 5|
About this item
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- FAMILY CARD GAME: Begin a new tradition with the gift of togetherness. Inspired by The 12 Days of Christmas, this beautiful card game is year round fun for everyone!
- APPEALING AND ENGAGING: With beautiful art and the familiar play patterns of traditional card games, 12 Days playes in approximately 15 - 20 minutes. So much fun, you'll want to play again and again!
- SIMPLE PLAY: Starting with 12 cards, players gift a card to player on left, play a card from their hand and try to win the round with the lowest card to earns the Day's points!
- OBJECT: Players win rounds with gifts, Santa Claus or Mrs. Claus cards. At the end of each round, victory points are awarded as Days. Players collect Gifts and Day cards… highest total score wins!
- WHO CAN PLAY? 3-5 players ages 8 and older. Beautiful Christmas art and simple gameplay are engaging year round for kids, friends, parents and grandparents alike.
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Celebrate gift giving and the spirit of Christmas with12 Days, a lovingly illustrated card game by renowned artist Echo Chernik. 12 Days is an experience the whole family can enjoy! Inspired by the iconic Christmas carol "The Twelve Days of Christmas" and designed by James Ernest and Mike Selinker, 12 Days is ingrained with familiar play patterns of traditional card games; 12 Days feels like a true holiday classic. Bring joy and good cheer home to your family with 12 Days!
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The game is played over 12 rounds (the 12 days of Christmas). In each round, each player first chooses one card to pass to the player on their left, and then each player plays a card face down. Once all cards are played, they're all flipped over and the person who played the lowest numbered card wins that day (ties cancel and the player with the second lowest card wins). The first day is worth one point, the second day is worth two points, and so on. Santa and Mrs. Claus count as the lowest numbered card (so they always win unless they're played against each other), but the winner has to gift the points to another player.
When all 12 rounds are done, each player gets extra points for the cards they still have in hand (remember that you've been passing a card to the player on the left and receiving a card from the player on the right each round). Whoever has the most cards in hand of each number gets that number of points. For example, whoever has the most 10 cards in hand gets 10 points.
Add up the points you get for winning days and the points you get for cards in hand at the end of the game, and the player with the most points wins.
It's a quick and fun game. There's a moderate amount of strategy in that you have to decide when to play your better cards to win the more valuable days, while at the same time knowing that your opponents are probably doing the same thing. If you have the 1 card (the most powerful card other than the Clauses) you'd like to use it to win the 12th day, but is one of your opponents going to trump you with a Claus even though they'll have to give the points away? So then you might think you should play your 1 card on the eleventh day instead, but remember there are two Clauses. In order to win, you have to predict what your opponents are going to do.
As far as collecting sets of cards, of course you'd like to collect the most 12s since those are the worth the most points, but your opponents want to do that too. So maybe you should try to collect lower numbered cards which aren't worth as many points, but there won't be as much competition for them. But collecting lower numbered cards means you won't be able to play those stronger cards during each day.
There's a bit of luck involved in your initial draw. It's possible, although unlikely, to get an extremely powerful starting hand and be almost guaranteed a win.