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Break Out: How the Apple II Launched the PC Gaming Revolution Hardcover – 1 October 2017
- Print length256 pages
- LanguageEnglish
- PublisherSchiffer Publishing
- Publication date1 October 2017
- Dimensions19.05 x 3.18 x 26.67 cm
- ISBN-100764353225
- ISBN-13978-0764353222
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Review
"By going straight to the source, Craddock has shed new light on such iconic titles as Zork, The Oregon Trail, and Wizardry. Break Out is a must-own for anyone interested in the history of computers and computer games."--Brett Weiss, author of The 100 Greatest Console Video Games: 1977-1987
"David Craddock's deep dive into the origins behind some of the most important Apple II games will keep you riveted as you learn the wondrous stories of how these games came to be and how the industry started."--John Romero, co-founder of id Software, co-designer of Wolfenstein 3D, Doom, and Quake
"Thanks to this excellent and thoroughly researched book, we can relive the genesis of several seminal [Apple II] games and fully appreciate the legacy this revolutionary machine had. As aptly said by Craddock in the Introduction, whatever we can think of today, 'The Apple II already did it.'"--Dr. Roberto Dillon, Author of The Golden Age of Video Games
About the Author
Product details
- Publisher : Schiffer Publishing; 1st edition (1 October 2017)
- Language : English
- Hardcover : 256 pages
- ISBN-10 : 0764353225
- ISBN-13 : 978-0764353222
- Dimensions : 19.05 x 3.18 x 26.67 cm
- Best Sellers Rank: 735,944 in Books (See Top 100 in Books)
- 203 in Apple Operating Systems
- 364 in Computing Industry History
- 2,748 in Video Games & Strategy Guides
- Customer Reviews:
About the authors

David L. Craddock lives with his wife and business partner in Ohio. He is the author of STAY AWHILE AND LISTEN, a three-part series that chronicles the history of World of WarCraft developer Blizzard Entertainment and Diablo/Diablo II developer Blizzard North; and HERITAGE, a young adult fantasy novel. Follow his writing exploits at davidlcraddock.com, facebook.com/davidlcraddock, and @davidlcraddock on Twitter.

David L. Craddock lives with his wife and business partner in Ohio. He is the author of the bestselling Stay Awhile and Listen trilogy detailing the history of Blizzard Entertainment, the Gairden Chronicles epic fantasy series for young adults, and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room. Follow him online at davidlcraddock.com and @davidlcraddock on Twitter.
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Here are the games covered, based on chapters:
Akalabeth
The Bard's Tale
The Bilestoad
Carmen Sandiego
Karateka
The Oregon Trail
Pinball Construction Set
Prince of Persia
Raster Blaster
SunDog: Frozen Legacy
Ultima
Wasteland
Wizardry
Zork
It also mentions quite a few other games, and has some history of some of the game companies and information on some of the people involved, as well as some bonus interviews at the end. If you were curious what went into the making of these games, it's worth reading.
One thing that intrigues me though, Steve Wozniak declined to be interviewed for the book. I wish there was more detail on why he declined - who can't spare an hour to talk about themselves? :) Maybe he has a policy against interviews. I know this isn't a big deal but it just really got me wondering.
Wonderful book so far though!
