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Bezier Games One Night Ultimate Werewolf Board Games
|Price:||$20.33 + $10.16 Delivery|
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About the game
The One Night Ultimate series is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully.
One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes.
- Each player gets a unique role: A Werewolf, Seer, Troublemaker, or another, all with special abilities
- After a secret night phase that includes changing roles, players have just 5 minutes to find a Werewolf
- Includes a free iOS/Android app that makes playing incredibly engaging and addictive
- May be combined with One Night Ultimate Werewolf Daybreak and One Night Ultimate Vampire for epic battles
- 3-10 players, Ages 8 and up
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Downloading the app to go with it isn't necessary but it is free and can help if no one wants to narrate.
Hours of fun
You need to use the free app to get the most from the game
Most helpful customer reviews on Amazon.com
I just got through playing this obsessively this past weekend at Kublacon in the Bay Area. I tried a demo game on Saturday, and after one game I was hooked. I then played and hosted the game for about 16 hours on Sunday until my tablet died and my voice was hoarse from narrating.
This is a near-perfect distillation of the Ultimate Werewolf ruleset. Playing has no eliminations, no moderating, and lasts less than ten minutes (we typically played between 4-7 minutes depending on the size of the group). Everyone plays. Everyone has fun. Everyone lies. It's the best of deception and deduction.
Here's how the game works:
Players each take a card from a pile in the middle, and there are three cards left in the middle (there are always N+3 cards being used in the game). Each card has a role on it that can range from a vanilla Villager to Werewolf to the really dumb to play with Doppelganger (really, just never put it in the game because it's horrible).
Players then arrange their cards into a "board" with the three unselected cards in the middle, and the player cards pointing at each player. Then begins the night phase.
During the night phase, certain roles take their turn in order. Seers can look at another player's card or two from the middle, Robbers can steal another players role and give the other player their Robber card. Troublemakers swap two other players cards without seeing what their roles are, and so on. Then everyone wakes up for the day phase.
During the day phase, everyone must come to a consensus on who the werewolf is based on where the cards ended up. No one can look at their card during the day phase, so there is a chance that you may not be the same role that you were before and not know it. Everyone works together to figure out what happened and who knows what. A game of deception and deduction. At the end of the time limit agreed upon, everyone votes by pointing their finger at another player. Whoever receives the most votes dies and reveals their role. And that's the entire game.
Basic victory is that Team Villagers win if at least one werewolf dies or if no one dies and no one is a werewolf. Otherwise, Team Werewolf wins. There are other victory conditions depending on the roles being used, but this is the basic one.
You can play with one player doing the announcing during the night, or, and kudos to Bezier Games for this, use the free iOS or Android app to do the announcing for you.
Like I said, the game is nearly perfect. Nearly. I feel like some rules can definitely be fleshed out or clarified a bit more -- perhaps a tree diagram of win conditions since that can be a little hairy once Tanners and Minions are involved.
There was only one thing I really had issue with: Currently, the rules state that if the game ends in a tie of greater than one vote, all of those in a tie die. We ended up changing this to no one dies. This gives more power to the werewolves and, really, just makes more sense I think. I don't think there would be a situation where a village would willingly risk an innocent just because they're indecisive.
All-in-all, I think this is such an excellent game. I probably ended up selling more copies of the game on Sunday than the Bezier booth did since I was encouraging every passerby to join in. "Five minutes. What could it hurt?" Next thing we know, we've been playing for five hours straight.
If you played with me at Kublacon on Sunday (I was the faux-hawky Asian guy), thanks for joining in. I hope that it encouraged you to go and buy the game. If you're Bezier Games, I'm expecting my royalty check some time soon (Kidding!).
However, the components themselves are cheaply-made and lack quality control. All the game contains are role cards and circular role marking chits, printed on thick, rigid cardboard. A good idea for a game that is very hands-on, but the quality of the cardboard used isn't very good.
Upon opening the box many of the cards were already floating around inside, but then the ones that were still attached to their sprigs weren't cut all the way through and I had to use a blade to cut them as cleanly as possible. Even so a couple of them suffered small tears to the back-side (before I noticed the problem, oops) which marks the cards, not good for this kind of game at all. A few of the cards also had indentations running through them that mark the back. The circular chits were misaligned pretty badly - this didn't affect gameplay but the back sides had the names right on the edges. After playing this game fifteen or so times I've noticed that the printing is rubbing off of the cards, which is a bummer since the art was the real highlight (since you can essentially play the same game using any other cards to identify roles).
So, again, a very fun game and totally worth playing -- the mobile app makes it dead simple and we enjoyed the non sequiturs thrown in -- but it would be nice if the components were at least plastic-coated to prevent wearing.
The color was faded, as if this this box had been baked under the sun for days. Or cheaply printed. And the card layouts weren't cut too well, some did pop out as well either, it tore on some of the edges. Now players with a keen eye will be able to tell which card is which now. Which destroys the point of the game.
On top of that, the back of the cards look they might peel off too. I might have to send this copy back. This truly has been annoyance.