Language: | English, German |
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Model Number | 266330000WOC |
Number of Game Players | 6 |
Number of Pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material Type(s) | Paper |
Remote Control Included? | No |
Color | Green |
Release date | 5 October 2010 |
Mfg Recommended age | 14 - 100 years |
Item Model Number | 266330000WOC |
Product Dimensions | 26.67 x 8.13 x 26.67 cm; 1.3 Kilograms |
ASIN | B003HC9734 |
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Wizzards of the Coast 266330000WOC Betrayal at House On The Hill- 2nd Edition, Green
Brand | Wizzards of the Coast |
Item Dimensions L x W x H | 26.7 x 8.1 x 26.7 centimetres |
Cautionary statement | Choking Hazard - Small Parts |
Number of Game Players | 6 |
About this item
- Enter your model number to make sure this fits.
- For 3 to 6 players
- 60 minutes of play time
- Designed for 3–6 players aged 12 and up
- Cooperative game
Product Information
Technical Details
Additional Information
Customer Reviews |
4.8 out of 5 stars |
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Best Sellers Rank |
264 in Toys & Games (See Top 100 in Toys & Games)
31 in Board Games (Toys & Games) |
Date First Available | 30 November 2017 |
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Product description
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it's too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
From the manufacturer


A Quick Glance
- For 3 to 6 players
- 60 minutes of play time
- Designed for 3–6 players
- Ages 12 and up
- Cooperative game
Features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
Take a deep breath before you enter. It might be your last.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found this award-winning and highly acclaimed game of strategy and horror.
- Character cards
- Pre-painted plastic figures
- Special tokens
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Enormous ReplayabilityWith 50 fiendish scenarios and dozens of danger filled rooms, a new haunted house is built room by room, creating a new story every time you play. |
In each room, you might find something. . .or something might find you.Suspense and excitement quickly build as players encounter spirits and frightening omens that foretell their fate. |
The haunt awaits.As you brave your way through each unique room, you and the other explorers must rely on each other to survive the horrors that await… Until the house turns one of you against the rest. |
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Lots of fun to play, especially as you're never quite sure as to when the game will change completely or who will suddenly turn on the rest of the group. Lots of replayability with a book full of different betrayer scenarios to play through. The game is dead easy to learn and quickly becomes involved and challenging! Always fun to play!

When it arrived, however, I was very disappointed with the quality of the cheap, card pieces. I understand there are lots of different pieces due to the 50 scenarios available, so it's probably to keep costs down... but they could have put in a little more effort.
As you can see from my photos, the box itself was badly damaged. It looks second-hand. The pieces are cut out in the wrong place, leaving off some of the lettering that was supposed to be on the tokens. The card is ripping and pulling apart at the edges, and the markers that you attach to the characters to keep track of stats are terrible. They damage the cardboard, and are a pain in the butt to move when you need to... and it's difficult to see where they point sometimes due to being so far from the numbers!
However, forgetting all that negativity... the game itself is fantastic fun to play. Everybody has loved it so far, and I really like the concept of building the house as you play... plus the 50 scenarios means it has a lot of replayability.
If you can ignore the flaws, it's fun... but be aware the quality is pretty poor. Including incorrect markings on one of the dice.

Reviewed in the United Kingdom on 3 June 2019
When it arrived, however, I was very disappointed with the quality of the cheap, card pieces. I understand there are lots of different pieces due to the 50 scenarios available, so it's probably to keep costs down... but they could have put in a little more effort.
As you can see from my photos, the box itself was badly damaged. It looks second-hand. The pieces are cut out in the wrong place, leaving off some of the lettering that was supposed to be on the tokens. The card is ripping and pulling apart at the edges, and the markers that you attach to the characters to keep track of stats are terrible. They damage the cardboard, and are a pain in the butt to move when you need to... and it's difficult to see where they point sometimes due to being so far from the numbers!
However, forgetting all that negativity... the game itself is fantastic fun to play. Everybody has loved it so far, and I really like the concept of building the house as you play... plus the 50 scenarios means it has a lot of replayability.
If you can ignore the flaws, it's fun... but be aware the quality is pretty poor. Including incorrect markings on one of the dice.






HOWEVER, there are VERY VERY negative spiritual elements in this game, in the book that said DO NOT READ (because it is for the scenarios). There is voodoo with an explanation of different voodoo dolls, seances, the gateway to hell, pentagrams, demons.... It goes beyond fun scary things into really, really dark things. I played it once, and it's now not allowed in my house. 'Nuf said.

It was useful to have someone who knew the game to help us get used to it. The nice thing is the way that the game can have so much variety due to the way you pick the 'traitor' and all the different characters. so do persist with it. It's not as complicated as it first seems.
I bought this as a present and was a little disappointed as the bottom of the box had been significantly dented. If I had bought it 'in a store' I would have picked another one, or asked for a discount. If this is the reason it was a good price (reduced compared to most sellers) then they should have said. It didn't look like it was due to the delivery, as it was like the bottom had been pushed in (bent upwards in a curve) then the cellophane tight wrapping put on afterwards, as the cellophane wasn't dented and was unbroken! ie it had somehow happened during manufacture.
Luckily it hadn't damaged the contents and as it was for the family we kept it. This was one of those things that annoy me about online purchases, I was intending to buy this in a store, but they didn't have it in stock.

•• Simple gameplay ••
Traitor games are fun. The basic gameplay arc is broken into two phases: exploration and THE HAUNT.
◘ Exploration: You start in the entrance of the house. You take turns exploring around, placing down tiles and fleshing the house out. Different rooms have events or omens that require your attention. Then, inevitably, someone at the table rolls horribly and initiates "THE HAUNT" phase of the game.
◘ The Haunt: This is where the scenario kicks in. The rules determine which scenario you play. Someone might be a traitor. Maybe nobody is the traitor. Maybe you don't know who the traitor is. And the fun thing is, if you get a repeat scenario because of some staggering defiance of probability... you can just pick one you haven't played yet instead.
Traitor based-games have become popular as of late, but this game continues to shine among them because of its staggering variety of scenarios and elegant simplicity of mechanics.
•• Why does the game appeal? ••
It appeals to many because it is problem solving, mystery, and most-importantly... shifting. The key to the replayability is the variety of missions. It seems like there's a steep learning curve due to the amount of content, but the mechanics are not overly difficult. There's no complex math; it's just simple dice rolling. Heck, you don't even need to use the proper tokens if you don't want; you just have to know what they represent.
My point is, it's a joy to play from your first game to your 50th. Whether you know the rules like the back of your hand, or you barely know your booty from a grasshopper's uncle, it's still enjoyable.
•• Rules, arguments, and complexity ••
The rules are simple, but occasionally, there's room for interpretation.
Some scenarios are not specific to every possible outcome. For example, you do your best to interpret whether or not the spirit can be harmed by the specific weapon you have, but the handbook's text may be a little vague. Googling goes a LONG way, as there are forums where people specifically discuss and argue their interpretation of the rules. If you still can't find a solution, create a house rule. After all, it's only one scenario, and you can always change it if it doesn't work out.
Situations like these don't arise often, but they are inevitable due to the size of the game's literature. They rarely cause an issue, so don't be afraid to just "make a call" that seems consistent with the stated, overarching rules.
•• Who is this game for? ••
Admittedly awful analogy aside, it's a fantastic game. I have played it with a group of nerd friends who love board games, and it's one of our most-requested replays. I introduced it to a Mormon fella' who plays it with his gigantic, religious family. They LOVE it and play it over and over... and over and over at family gatherings. I've played it with my father-in-law who's idea of "games" is stuck on computer chess... and he likes to put it on easy to feel superior to the machine. He was daunted initially but quickly came to love playing "THAT BOARD GAME THAT'S REALLY FUN." /endquote
•• How many players do I need? ••
Different numbers of players make for different feels to the scenarios... but they're all still enjoyable. I've played it with as little as 3 or 4 (fun) to 7 (still fun). It's not a 2 player game at its core. I think 3+ is the sweet spot.
•• Do I need the expansion? ••
Don't buy it right away. The expansion is something you only need if you've played the game to DEATH and still aren't bored of the format. The base game has so much material, you could literally play 50+ games without exhausting the content.
Realistically, you might want to add new items and scenarios after 10-25, but that's still a heck of a lot of gameplay.
•• Conclusion ••
It's one of my favourite games and an easy, "yes, you should buy it" if any of this sounded remotely appealing to you. Unlike many games that have gimmicks, this one lasts the test of time by providing more than enough variety to go around.
Happy haunting. *diabolical laugh*