TIME Stories: A Prophecy of The Dragons Board Game
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- A Prophecy of Dragons is the third TIME Stories scenario
- A unique blend of role-playing and board gaming experience
- Players will live adventures in various worlds, through the eyes and characteristics
- Fight, search, discuss and be clever and convincing to the characters they meet
- Design to play 2-4 players and take 60-90 minutes
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From the manufacturer
The technology for time travel has been mastered, but temporal faults and paradoxes have started to appear. The T.I.M.E. Agency has been created to prevent them and correct them when they do appear. You are one of their agents.
Enter an alternate reality of the past, where magic exists, and mythical monsters are all too real. You’ll have to master both to accomplish your goals.
As temporal agents, you and your team will be sent to different worlds and realities, into the bodies of other beings (or 'receptacles'). You will control these receptacles to fulfill the missions given to you.
Each ‘run’ into the past has a time limit (and costs the Agency a fortune). If you fail to complete your objectives, you will return to the start of the timeline for another attempt.
Throughout the adventure, you will have to fight, solve puzzles, and complete various skill tests to accomplish your goals.
Each scenario contains a new world, new characters, new rules, and new surprises!
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Most helpful customer reviews on Amazon.com
I need to preface this as APoD is our third TS scenario. Asylum and MC took us three attempts each, the first run being super fun, the second being fun, and the third being really frustrating and full of that sense of "alright, let's just get this over with." They really felt like it was impossible to win in less than two runs, where one false move sent you down a long path where the end was ultimate and unavoidable failure due to time. And the worse part is, most of the time there is no way to tell that a path is false and dooms you to this fate. This seemed to be fixed in APoD.
We beat it our first run. Now, that run took 4 hours, with all the extensive note taking and deliberating, but it did happen. And it was amazing. We made some wrong calls, wasted some time, but we were able to pull it off with some time to spare. And it was really a very epic experience.
This was the best job that the game has done at managing time allotment. I don't want to spoil things, but it was definitely an improvement over the first two scenarios. Also, this is the first time that I felt the characters were appropriately powerful. They had noticeably more health and functionally appropriate skills. We felt like heroes. And we were heroes in the end. We think.
There is a loose story line between these three scenarios, so I would recommend playing them in order if you are dedicated to completing the series. But, if you have the base and just want to do fun scenarios, I would recommend this one over MC.
Also, I would say this is the most replayable of the scenarios. There are mechanics in the game that really change the enemies you fight and the path to victory. Even just playing as different characters would alter your goals. It would be the equivalent of playing Sonic as Sonic and Tails and beating it, and then replaying it as just Sonic, or as Tails, or as Knuckles. You know the thing to do in each level, but each character offers a slightly different route and play style. The variety that they put into this scenario is really impressive, especially the random factors.
This is what I felt that TS could be. And should be. And it really justified all of the money I have poured into this franchise. I hope for more of this. I picked it up for $20.75 on Amazon. And it was worth every penny.
This is by far the best. I am giving this a 9/10. To calibrate, Asylum is a 7/10 and MC was a 6/10.
I can't go into too much detail without spoiling the end, but I will say this scenario played a LOT different than the last two. It kind of caught us off guard, but in a very good way. This is the only scenario that I could see myself playing through again and still get something new out of.
I thought the developers found a very unique and new way of using the existing system to create the experience of a dungeon diving campaign. I highly recommend this expansion to anyone who owns TIME Stories and would also recommend it as a great way to introduce new players into the game.
Somehow amazing despite some pretty absurd party composition issues for solving - which are best viewed as part of the puzzle.
We totally recommend this game, as long as you already have the base set and board to play on!