|Number of Game Players||1 to 5|
|Number of Pieces||1|
|Remote Control Included?||No|
|Release date||1 March 2018|
|Mfg Recommended age||14 - 100 years|
|Item Model Number||MAD20|
|Product Dimensions||29.53 x 13.34 x 29.53 cm; 910 Grams|
Fantasy Flight Games MAD20 Mansions of Madness 2nd Edition Strategy Game
|Item dimensions L x W x H||29.5 x 13.3 x 29.5 centimetres|
|CPSIA cautionary statement||Choking Hazard - Small Parts, No Warning Applicable|
|Number of players||1 to 5|
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- Mansions of Madness
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Mansions of Madness 2nd Edition
- 1 x Rulebook
- 24 Map Tiles
- 8 Investigator Cards and Matching Figures
- 40 Common Item Cards
- 24 Unique Item Cards
- 16 Search/Interact Tokens
- 16 Explore/Sight Tokens
From the manufacturer
Fight for your life in Mansions of Madness Second Edition, the app-assisted narrative board game inspired by the works of H.P. Lovecraft.
From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of the town of Arkham.
Mansions of Madness is a fully cooperative, app-driven board game of horror and mystery for one to five players.
Offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.
Guide your investigator across dozens of double-sided map tiles to confront sculpted monster minis. Between the multiple scenario maps, hundreds of cards, and your own risky decisions, you’ll never play the same game twice.
New to Mansions of Madness Second Edition is the free companion app, available on iOS, Android, Mac, and PC. The app takes on the Keeper's responsibilities, making your investigation fully cooperative.
Between the Figure and Tile Collections, full game expansions, and downloadable content, the possibilities behind these towering gates are ever-expanding with new investigators, monsters, and more.
Dive into the required app to confront scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death.
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Top reviews from Australia
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-Awesome detailed dynamic maps
-App is very impressive and is effectively a digital dungeon master in that it creates the story
-Great setting and atmosphere
-Fiddly, somewhat poorly made figurines which can be very problematic to keep on their bases
-App doesn’t tell you when it’s your turn which seems like it could be an easily added feature.
-App seems to suggest you place things in the wrong part of the map quite often
-The scenarios seem like they would be better conveyed by one person who reads to the group, this could be suggested as a way of playing in the manual
Overall: A very engaging game with a lot of content for small groups of people who don’t mind spending some time learning the rules. It feels like if you mixed Cluedo (Clue), with Dungeons and Dragons and then put it into HP Lovecraft setting.
Top reviews from other countries
Tips for playing, one person really needs to be in charge of the app, which ideally you should run on a tablet (thou' it's available on Steam if you have a laptop). It just keeps it simpler that way. The only real time to pass the tablet to other players is when they are attempting puzzles. The game can go on a bit so make sure you have a power supply for your tablet. Upon saying that when we played it the whole group loved the game, and wanted to play again straight away (we didn't but would of been happy to). Oh another tip, blue tooth to speakers, because the app has some nice atmospheric music and sound effects, really adds to the game.
The only let down for this version are the models, the quality seems average at best. The wings of one of my bigger models was detached, I've re stuck it back on. They also don't stay on their bases well, again, once I've painted them I'll be sticking them to the bases. Taken the premium price of the game (and already various expansions) it is disappointing they are average.
I didn't knock a star off for it, I suppose I should have, but the gameplay itself was solid and lots of fun. I playing in a group that enjoys games like Betrayal on the house on the hill and room 25. It's a good fit, and the app runs the game wonderfully.
The app is something that many feel is an issue but now that many people have ipads/tablets or smart phones it isnt really a problem. Now it only tracks what the game is doing, not the players. This, i imagine, is to stop people playing the game solely on their tablet for free but does mean that some elements have to be run by the players. One person running the game and reading the text boxes and instructions is reccomended. It really does help that the game responds to your decisions, or appears to, and the production quality is very high.
The mechanics are also very strong, with madness and spells being very thematic and fun.
Now for nitpicks and there are some despite the 5 stars. At least one more short adventure, straight out of the box would have been good. Although the longer scenarios are not boring by any means, they can eat away at time and you might end up frustrated at the end of an evening when everyone is tired and the final confrontation is taking too long. The longer scenarios can also take up a lot of table space as well so be forewarned, a six by four foot playing space is advised. The mysteries envisioned in the scenarios are also not really mysteries, you simply acquire objectives and then escape or kill a monster. I understand that one scenario from the second expansion does have a genuine mystery to solve but i have yet to buy it so i cannot say to its quality.
A great game overall.
Can't comment on re-playability yet, but if this gets played several times a year (especially at Halloween) then it's work here is done. Still reckon the price point is a tad high for what you get, but the accompanying App is free, so not too bad.
Warning there's a lot of dice rolling: roll to search, roll to attack, roll to defend, roll to evade, roll for sanity check vs monster, roll for sanity check vs environment at the end of each turn. We each roll the dice about 3-4 times per turn.
Then there's guess-the-code puzzles - we mostly cheated by using more than the "allowed" guesses. The app doesn't enforce the rules.
It is a bit odd that you have this representation of the map on the table made of cards, and then you see same map and tokens in the app (minus the monster and player locations) - comes across a bit redundant.
In all, a worthwhile experiment, "what if we let the app do the DMing?" The answer is that you get an app that is *almost* the entire game in itself, while the players keep track of a few bits of state outside the app.