|Number of Game Players||7|
|Number of Pieces||1|
|Remote Control Included?||No|
|Release date||15 March 2011|
|Mfg Recommended age||10 - 99 years|
|Item Model Number||SEV01|
|Product Dimensions||27.94 x 27.94 x 7.62 cm|
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7 Wonders Card Game
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- Strong replay value with 14 different wonders and infinite strategies
- A simple and addictive game for the whole family
- Offers to take the lead of a prestigious civilization and to make it prosper until victory
- With beautiful graphics
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Repos Production 7 Wonders is a card game with complete rules, accessible and easy to set up for fast and rhythmic parts. It offers to take the lead of a prestigious civilization and to make it prosper until victory. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders is a simple and addictive game for the whole family. In 30 minutes, you can raise a complete civilization and build the greatest Wonders of the World. It Contents 7 wonder boards; 7 wonder cards; 49 Age I "Foundation" cards; 49 Age II "Growth" cards; 49 Age III "Apogee" cards; 42 flag tokens; 20 gold coins; 40 silver coins; 1 score pad; 1 rulebook.
From the manufacturer
As the leader of one of the great 7 cities of the ancient world, you must carefully gather resources, develop commercial routes, and affirm your military supremacy.
Build your city and erect architectural wonders that will last through the ages!
Players draft cards over multiple rounds, carefully building towards long-term goals.
Quick gameplay keeps players engaged, regardless of player count.
The game is divided in three ages. These ages are played similarly, each player is given the opportunity to play 6 cards to develop their city.
Players draw from a hand of cards that is passed around the table; each player drawing in turn and examining all the cards.
At the end of each age, each player compares their military strength with one of their neighboring cities.
When the third age is over, players score the points given by their cards and their military conflicts. The winner is the player with the most points.
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Top international reviews
The illustrations and the overall quality of the cards are fantastic.
Since my first review I have bought the Leaders, Cities & Wonders expansions. Each add their own elements to an already fantastic game increasing it's replay ability, tact and overall fun. Attached is a picture showing the end of a 7 player game just so you can see how much room this beast takes up. You may have to buy a bigger dining room table but it's well worth it!
We are a board game family (typically like to play Ticket to Ride, Carcassone, Dixit, Monopoly, Sushi Go, Catan) and this game fits the tastes of everyone. The combinations that can be played are multiple so it never gets boring. The main idea is that you pick one card from your hand and pass the rest to the next player until no more cards are left, so you end up with a combination to compare with others - the most scoring wins. The ideal number of people to play would be 4-5, but we have played it as a pair multiple times and highly enjoyed it as well (if playing in a pair you also share the hand of a pretend player).
The quality of the materials are excellent, the colours used are vibrant and the game boards lay perfectly flat on the table. It won multiple awards that are proudly displayed on the box and rightly so!
All players have their go simultaneously, so there is no waiting around while other people have their turn.
It works just as well for 3 players as 7.
The gameplay is simple enough to become quick and intuitive after a couple of play throughs, but complicated enough that there is lots to think about strategy wise.
The combination of luck and skill is perfect. There are lots of complicated factors you could consider when choosing your next move, and doing this well will affect your chances of winning, so when playing it certainly feels like the game requires skill and that you have a lot of control, which is how you want a board game to feel. On the other hand there is actually lots of luck involved as well. So much depends on the order that cards come up in the final age. I think this is exactly what you want in a board game. If it was all down to skill then if you play in a group it could be the same person winning each time, which doesn't happen with this game (at least in the group I play with), even if some people seem to win more often. And having some factors beyond your control makes the game more exciting.
And that pretty much sums up why I think this board game is close to perfect!
Some do struggle to learn the rules and I'd suggest watching one of the many videos of how to play on the internet if you find the rules hard to understand. It's really not that hard to learn though and most get the hang of it after playing two or three times.
The outcomes are different each time due to a cleverly crafted mix of luck and strategy.
We play as a family of 4 (kids aged 8 & 11) and everyone can participate equally, most of the time it is hard to tell who has won until all the final scores are added up.
The board, pieces & cards are good quality, and the illustrating artwork is beautifully done.
It takes some initial commitment and patience when you start out to read through the instructions and familiarise yourself, but once done you wonder why it seemed so complicated at the beginning (a bit like Monopoly/Ticket To Ride or any other board game worth playing).
2-PLAYERS: I was initially concerned that my two kids wouldn't be able to play this game very satisfactorily on their own, as the rules tell you to play a 'fudged' version which means using an extra board which you take turns playing for. In the end, they got tired of playing this way, and just played the game as normal using the 3-player card setup. When you play this way the scores tend to be higher, and you have the advantage of knowing what the other player has in their hand throughout the game, but this advantage is shared equally and in our experience is a much more enjoyable game, without all the faffing about of playing for the imaginary extra player. It also saved me the expense of investing in the two-player 7 Wonders:Duel board game.
- easy to get into
- easy to learn
- easy to get addicted to it
- there is some complexity to it. Its harder to master than CATAN for example but never reaches the complexity of games like DESCENT or MAGE KNIGHT
- amazing expansions
- base game has little or no versatility on the base 7 wonders
- base game does not allow much change mid game in terms of strategy
- very punishing for good players if there are bad players
- needs expansions to reach full potential
Ratings are based on pre-house rules
Box art 8/10
Highly recommend this for anyone