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Adventures in Engineering for Kids (Design Genius Junior): 35 Challenges to Design the Future as You Journey to City X: 1 Paperback – 2 June 2020
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Adventures in Engineering for Kids (Design Genius Jr) explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don't yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It's a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone.
In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations.
Without limits, what can kids create?
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A masterpiece of science fiction that teaches youngsters and parents alike essential lessons about designing the best future for humanity. A must buy and essential reading for the young and older among us.--Philip Zimbardo, Professor Emeritus in Psychology, Stanford University
It's always fun for kids to think about the future, but it's not easy to keep the conversation going because everything becomes complicated. This book changes the rules--figuring out the future of transportation, food, energy, the environment and more--it all becomes an elaborate game. And not just a game, but a serious exercise in scenario planning, decision sciences and collaboration disguised as a game. What a great way to encourage kids to use their imagination to invent the future--I only wish there was a similar book for adults (who probably need it even more than kids do).--Howard Blumenthal, Senior Scholar, The University of Pennsylvania, Creator/Producer of "Where in the World is Carmen Sandiego?"
About the Author
- Publisher : Rockport Publishers (2 June 2020)
- Language : English
- Paperback : 144 pages
- ISBN-10 : 1631598392
- ISBN-13 : 978-1631598395
- Reading age : 8 years and up
- Dimensions : 21.59 x 0.95 x 25.4 cm
- Best Sellers Rank: 158,556 in Books (See Top 100 in Books)
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Particularly timely right now, it’s an excellent option to keep kids learning and growing while maintaining social distancing, as all of it’s activities can be completed in and around their own homes and neighborhoods.
Highly recommended for any parents and teachers looking to teach their kids not just WHAT to think, but HOW to think — a skill that will serve them for the rest of their lives no matter what their future careers.